lsteamclient: Fix packing for windows structs

This commit is contained in:
Andrew Eikum
2018-10-29 08:54:08 -05:00
parent bbf914c044
commit 02d52eea92
21 changed files with 1105 additions and 1 deletions

View File

@ -5,12 +5,14 @@
#include "steamworks_sdk_141/isteamgameserverstats.h"
#include "steamworks_sdk_141/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winSteamUnifiedMessagesSendMethodResult_t_24 {
ClientUnifiedMessageHandle m_hHandle;
uint64 m_unContext;
EResult m_eResult;
uint32 m_unResponseSize;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_SteamUnifiedMessagesSendMethodResult_t_24(void *l, void *w)
{
SteamUnifiedMessagesSendMethodResult_t *lin = (SteamUnifiedMessagesSendMethodResult_t *)l;