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lsteamclient: Fix packing for windows structs
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@ -5,9 +5,11 @@
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#include "steamworks_sdk_136/isteamgameserverstats.h"
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#include "steamworks_sdk_136/isteamgamecoordinator.h"
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extern "C" {
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#pragma pack( push, 8 )
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struct winSteamAPICallCompleted_t_8 {
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SteamAPICall_t m_hAsyncCall;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_SteamAPICallCompleted_t_8(void *l, void *w)
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{
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SteamAPICallCompleted_t *lin = (SteamAPICallCompleted_t *)l;
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@ -15,11 +17,13 @@ void cb_SteamAPICallCompleted_t_8(void *l, void *w)
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win->m_hAsyncCall = lin->m_hAsyncCall;
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}
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#pragma pack( push, 8 )
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struct winAppProofOfPurchaseKeyResponse_t_72 {
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EResult m_eResult;
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uint32 m_nAppID;
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char m_rgchKey[64];
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_AppProofOfPurchaseKeyResponse_t_72(void *l, void *w)
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{
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AppProofOfPurchaseKeyResponse_t *lin = (AppProofOfPurchaseKeyResponse_t *)l;
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