lsteamclient: Fix packing for windows structs

This commit is contained in:
Andrew Eikum
2018-10-29 08:54:08 -05:00
parent bbf914c044
commit 02d52eea92
21 changed files with 1105 additions and 1 deletions

View File

@ -5,6 +5,7 @@
#include "steamworks_sdk_118/isteamgameserverstats.h"
#include "steamworks_sdk_118/isteamgamecoordinator.h"
extern "C" {
#pragma pack( push, 8 )
struct winRemoteStorageGetPublishedFileDetailsResult_t_9484 {
EResult m_eResult;
PublishedFileId_t m_nPublishedFileId;
@ -25,6 +26,7 @@ struct winRemoteStorageGetPublishedFileDetailsResult_t_9484 {
int32 m_nFileSize;
int32 m_nPreviewFileSize;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_RemoteStorageGetPublishedFileDetailsResult_t_9484(void *l, void *w)
{
RemoteStorageGetPublishedFileDetailsResult_t *lin = (RemoteStorageGetPublishedFileDetailsResult_t *)l;
@ -49,12 +51,14 @@ void cb_RemoteStorageGetPublishedFileDetailsResult_t_9484(void *l, void *w)
win->m_nPreviewFileSize = lin->m_nPreviewFileSize;
}
#pragma pack( push, 8 )
struct winComputeNewPlayerCompatibilityResult_t_16 {
EResult m_eResult;
int m_cPlayersThatDontLikeCandidate;
int m_cPlayersThatCandidateDoesntLike;
int m_cClanPlayersThatDontLikeCandidate;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void cb_ComputeNewPlayerCompatibilityResult_t_16(void *l, void *w)
{
ComputeNewPlayerCompatibilityResult_t *lin = (ComputeNewPlayerCompatibilityResult_t *)l;