PrismLauncher/launcher/minecraft/mod/ShaderPackFolderModel.h
TheKodeToad 27780cc7ae
Add update UI for all resource types
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2024-03-06 14:56:04 +00:00

26 lines
852 B
C++

#pragma once
#include "ResourceFolderModel.h"
#include "minecraft/mod/ShaderPack.h"
#include "minecraft/mod/tasks/LocalShaderPackParseTask.h"
class ShaderPackFolderModel : public ResourceFolderModel {
Q_OBJECT
public:
explicit ShaderPackFolderModel(const QDir& dir, BaseInstance* instance, bool is_indexed, bool create_dir, QObject* parent = nullptr)
: ResourceFolderModel(dir, instance, is_indexed, create_dir, parent)
{}
virtual QString id() const override { return "shaderpacks"; }
[[nodiscard]] Resource* createResource(const QFileInfo& info) override { return new ShaderPack(info); }
[[nodiscard]] Task* createParseTask(Resource& resource) override
{
return new LocalShaderPackParseTask(m_next_resolution_ticket, static_cast<ShaderPack&>(resource));
}
RESOURCE_HELPERS(ShaderPack);
};