Files
PrismLauncher/launcher/ui/setupwizard/ThemeWizardPage.h
TheKodeToad 411161fe49 Use same UI for appearance page and wizard
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2025-03-23 13:11:26 +00:00

47 lines
1.5 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Tayou <git@tayou.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <ui/widgets/AppearanceWidget.h>
#include <QHBoxLayout>
#include <QWidget>
#include "BaseWizardPage.h"
class ThemeWizardPage : public BaseWizardPage {
Q_OBJECT
public:
ThemeWizardPage(QWidget* parent = nullptr) : BaseWizardPage(parent)
{
auto layout = new QVBoxLayout(this);
layout->addWidget(&widget);
layout->addSpacerItem(new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding));
layout->setContentsMargins(0, 0, 0, 0);
setLayout(layout);
setTitle(tr("Appearance"));
setSubTitle(tr("Select theme and icons to use"));
}
bool validatePage() override { return true; };
void retranslate() override { widget.retranslateUi(); }
private:
AppearanceWidget widget{true};
};