PrismLauncher/launcher/ui/dialogs/CreateShortcutDialog.cpp
Yihe Li ea8f105292
Add stubs and b asic integration with MainWindow
Signed-off-by: Yihe Li <winmikedows@hotmail.com>
2025-05-18 23:09:39 +08:00

109 lines
3.3 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
* Copyright (C) 2023 TheKodeToad <TheKodeToad@proton.me>
* Copyright (C) 2025 Yihe Li <winmikedows@hotmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <QLayout>
#include <QPushButton>
#include "Application.h"
#include "BuildConfig.h"
#include "CreateShortcutDialog.h"
#include "ui_CreateShortcutDialog.h"
#include "ui/dialogs/IconPickerDialog.h"
#include "BaseInstance.h"
#include "DesktopServices.h"
#include "FileSystem.h"
#include "InstanceList.h"
#include "icons/IconList.h"
#include "minecraft/ShortcutUtils.h"
CreateShortcutDialog::CreateShortcutDialog(InstancePtr instance, QWidget* parent)
: QDialog(parent), ui(new Ui::CreateShortcutDialog), m_instance(instance)
{
ui->setupUi(this);
InstIconKey = instance->iconKey();
ui->iconButton->setIcon(APPLICATION->icons()->getIcon(InstIconKey));
ui->instNameTextBox->setText(instance->name());
}
CreateShortcutDialog::~CreateShortcutDialog()
{
delete ui;
}
void CreateShortcutDialog::on_iconButton_clicked()
{
IconPickerDialog dlg(this);
dlg.execWithSelection(InstIconKey);
if (dlg.result() == QDialog::Accepted) {
InstIconKey = dlg.selectedIconKey;
ui->iconButton->setIcon(APPLICATION->icons()->getIcon(InstIconKey));
}
}
void CreateShortcutDialog::on_saveTargetSelectionBox_currentIndexChanged(int index)
{}
void CreateShortcutDialog::on_instNameTextBox_textChanged(const QString& arg1)
{}
void CreateShortcutDialog::on_overrideAccountCheckbox_stateChanged(int state)
{}
void CreateShortcutDialog::on_accountSelectionBox_currentIndexChanged(int index)
{}
void CreateShortcutDialog::on_targetCheckbox_stateChanged(int state)
{}
void CreateShortcutDialog::on_worldSelectionBox_currentIndexChanged(int index)
{}
void CreateShortcutDialog::on_serverAddressTextBox_textChanged(const QString& arg1)
{}
void CreateShortcutDialog::targetChanged()
{}
// Real work
void CreateShortcutDialog::createShortcut() const
{}