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https://github.com/PrismLauncher/PrismLauncher.git
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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#include <QFuture>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QObject>
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#include <QTcpSocket>
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#include <Exception.h>
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// Client for the Minecraft protocol
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class McClient : public QObject {
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Q_OBJECT
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QString m_domain;
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QString m_ip;
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short m_port;
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QTcpSocket m_socket;
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// 0: did not start reading the response yet
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// 1: read the response length, still reading the response
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// 2: finished reading the response
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unsigned m_responseReadState = 0;
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unsigned m_wantedRespLength = 0;
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QByteArray m_resp;
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public:
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explicit McClient(QObject* parent, QString domain, QString ip, short port);
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//! Read status data of the server, and calls the succeeded() signal with the parsed JSON data
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void getStatusData();
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private:
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void sendRequest();
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//! Accumulate data until we have a full response, then call parseResponse() once
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void readRawResponse();
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void parseResponse();
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void writeVarInt(QByteArray& data, int value);
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int readVarInt(QByteArray& data);
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char readByte(QByteArray& data);
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//! write number with specified size in big endian format
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void writeFixedInt(QByteArray& data, int value, int size);
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void writeString(QByteArray& data, const std::string& value);
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void writePacketToSocket(QByteArray& data);
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void emitFail(QString error);
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void emitSucceed(QJsonObject data);
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signals:
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void succeeded(QJsonObject data);
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void failed(QString error);
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void finished();
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};
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