mirror of
https://github.com/PrismLauncher/PrismLauncher.git
synced 2025-04-30 06:34:27 +02:00
44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
#include <QFutureWatcher>
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#include "ServerPingTask.h"
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#include "McResolver.h"
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#include "McClient.h"
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void ServerPingTask::executeTask() {
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qDebug() << "Querying status of " << QString("%1:%2").arg(m_domain).arg(m_port);
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// Resolve the actual IP and port for the server
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McResolver *resolver = new McResolver(nullptr, m_domain, m_port);
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QObject::connect(resolver, &McResolver::succeeded, [this, resolver](QString ip, int port) {
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qDebug() << "Resolved Address for" << m_domain << ": " << ip << ":" << port;
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// Now that we have the IP and port, query the server
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McClient *client = new McClient(nullptr, m_domain, ip, port);
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auto onlineFuture = client->getOnlinePlayers();
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// Wait for query to finish
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QFutureWatcher<int> *watcher = new QFutureWatcher<int>();
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QObject::connect(watcher, &QFutureWatcher<int>::finished, [this, client, onlineFuture, watcher]() {
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client->deleteLater();
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watcher->deleteLater();
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int online = onlineFuture.result();
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if (online == -1) {
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qDebug() << "Failed to get online players";
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emitFailed();
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return;
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} else {
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qDebug() << "Online players: " << online;
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m_outputOnlinePlayers = online;
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emitSucceeded();
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}
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});
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watcher->setFuture(onlineFuture);
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});
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// Delete McResolver object when done
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QObject::connect(resolver, &McResolver::finished, [resolver]() {
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resolver->deleteLater();
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});
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resolver->ping();
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} |