PrismLauncher/launcher/ui/pages/instance/ServerPingTask.cpp
2024-11-28 17:46:42 +01:00

44 lines
1.6 KiB
C++

#include <QFutureWatcher>
#include "ServerPingTask.h"
#include "McResolver.h"
#include "McClient.h"
void ServerPingTask::executeTask() {
qDebug() << "Querying status of " << QString("%1:%2").arg(m_domain).arg(m_port);
// Resolve the actual IP and port for the server
McResolver *resolver = new McResolver(nullptr, m_domain, m_port);
QObject::connect(resolver, &McResolver::succeeded, [this, resolver](QString ip, int port) {
qDebug() << "Resolved Address for" << m_domain << ": " << ip << ":" << port;
// Now that we have the IP and port, query the server
McClient *client = new McClient(nullptr, m_domain, ip, port);
auto onlineFuture = client->getOnlinePlayers();
// Wait for query to finish
QFutureWatcher<int> *watcher = new QFutureWatcher<int>();
QObject::connect(watcher, &QFutureWatcher<int>::finished, [this, client, onlineFuture, watcher]() {
client->deleteLater();
watcher->deleteLater();
int online = onlineFuture.result();
if (online == -1) {
qDebug() << "Failed to get online players";
emitFailed();
return;
} else {
qDebug() << "Online players: " << online;
m_outputOnlinePlayers = online;
emitSucceeded();
}
});
watcher->setFuture(onlineFuture);
});
// Delete McResolver object when done
QObject::connect(resolver, &McResolver::finished, [resolver]() {
resolver->deleteLater();
});
resolver->ping();
}