Trial97 6fc386cfe9
Move shaders to separate files
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2025-01-10 11:40:38 +02:00

27 lines
714 B
GLSL

// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
// https://code.qt.io/cgit/qt/qtbase.git/tree/examples/opengl/cube/vshader.glsl
#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
uniform mat4 mvp_matrix;
uniform mat4 model_matrix;
attribute vec4 a_position;
attribute vec2 a_texcoord;
varying vec2 v_texcoord;
void main()
{
// Calculate vertex position in screen space
gl_Position = mvp_matrix * model_matrix * a_position;
// Pass texture coordinate to fragment shader
// Value will be automatically interpolated to fragments inside polygon faces
v_texcoord = a_texcoord;
}