2024-11-17 19:50:52 +01:00

28 lines
623 B
C++

#include <QObject>
#include <QString>
#include <QDnsLookup>
#include <QtNetwork/qtcpsocket.h>
#include <QHostInfo>
// resolve the IP and port of a Minecraft server
class MCResolver : public QObject {
Q_OBJECT
QString constrDomain;
int constrPort;
public:
explicit MCResolver(QObject *parent, QString domain, int port);
void ping();
private:
void pingWithDomainSRV(QString domain, int port);
void pingWithDomainA(QString domain, int port);
void emitFail(std::string error);
void emitSucceed(QString ip, int port);
signals:
void succeed(QString ip, int port);
void fail();
};