TheKodeToad 97ee0a19b5
Refactor updating mechanisms to work with all resources
Summary:
- It compiles
- I need to go to bed

Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2024-01-26 02:53:57 +00:00

32 lines
847 B
C++

#pragma once
#include "Application.h"
#include "modplatform/CheckUpdateTask.h"
#include "net/NetJob.h"
class FlameCheckUpdate : public CheckUpdateTask {
Q_OBJECT
public:
FlameCheckUpdate(QList<Resource*>& resources,
std::list<Version>& mcVersions,
std::optional<ModPlatform::ModLoaderTypes> loaders,
std::shared_ptr<ResourceFolderModel> resource_model)
: CheckUpdateTask(resources, mcVersions, loaders, resource_model)
{}
public slots:
bool abort() override;
protected slots:
void executeTask() override;
private:
ModPlatform::IndexedPack getProjectInfo(ModPlatform::IndexedVersion& ver_info);
ModPlatform::IndexedVersion getFileInfo(int addonId, int fileId);
NetJob* m_net_job = nullptr;
bool m_was_aborted = false;
};