Trial97 87ec7cdd39
move background to vertex buffer
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2025-01-10 14:54:40 +02:00

31 lines
890 B
C++

#pragma once
#include <QMatrix4x4>
#include <QOpenGLBuffer>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QVector3D>
namespace opengl {
class BoxGeometry : protected QOpenGLFunctions {
public:
BoxGeometry(QVector3D size, QVector3D position);
BoxGeometry(QVector3D size, QVector3D position, QPoint uv, QVector3D textureDim, QSize textureSize = { 64, 64 });
static BoxGeometry* Plane();
virtual ~BoxGeometry();
void draw(QOpenGLShaderProgram* program);
void initGeometry(float u, float v, float width, float height, float depth, float textureWidth = 64, float textureHeight = 64);
void rotate(float angle, const QVector3D& vector);
private:
QOpenGLBuffer m_vertexBuf;
QOpenGLBuffer m_indexBuf;
QVector3D m_size;
QVector3D m_position;
QMatrix4x4 m_matrix;
GLsizei m_indecesCount;
};
} // namespace opengl