mirror of
https://github.com/PrismLauncher/PrismLauncher.git
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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (c) 2024 Trial97 <alexandru.tripon97@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "ui/dialogs/skins/draw/BoxGeometry.h"
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#include <QOpenGLTexture>
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namespace opengl {
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class Scene {
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public:
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Scene(const QImage& skin, bool slim, const QImage& cape);
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virtual ~Scene();
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void draw(QOpenGLShaderProgram* program);
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void setSkin(const QImage& skin);
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void setCape(const QImage& cape);
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void setMode(bool slim);
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void setCapeVisible(bool visible);
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private:
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QList<BoxGeometry*> m_staticComponents;
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QList<BoxGeometry*> m_normalArms;
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QList<BoxGeometry*> m_slimArms;
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BoxGeometry* m_cape = nullptr;
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QOpenGLTexture* m_skinTexture = nullptr;
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QOpenGLTexture* m_capeTexture = nullptr;
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bool m_slim = false;
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bool m_capeVisible = false;
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};
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} // namespace opengl
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