Trial97 49f0e8ef6b
replace qvector with qlist
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2025-04-19 00:59:48 +03:00

46 lines
1.5 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2024 Trial97 <alexandru.tripon97@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "ui/dialogs/skins/draw/BoxGeometry.h"
#include <QOpenGLTexture>
namespace opengl {
class Scene {
public:
Scene(const QImage& skin, bool slim, const QImage& cape);
virtual ~Scene();
void draw(QOpenGLShaderProgram* program);
void setSkin(const QImage& skin);
void setCape(const QImage& cape);
void setMode(bool slim);
void setCapeVisible(bool visible);
private:
QList<BoxGeometry*> m_staticComponents;
QList<BoxGeometry*> m_normalArms;
QList<BoxGeometry*> m_slimArms;
BoxGeometry* m_cape = nullptr;
QOpenGLTexture* m_skinTexture = nullptr;
QOpenGLTexture* m_capeTexture = nullptr;
bool m_slim = false;
bool m_capeVisible = false;
};
} // namespace opengl