PrismLauncher/launcher/ui/dialogs/CreateShortcutDialog.cpp
Yihe Li 3529d29584
Implement world and server selection
Signed-off-by: Yihe Li <winmikedows@hotmail.com>
2025-05-19 01:06:21 +08:00

196 lines
7.1 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
* Copyright (C) 2023 TheKodeToad <TheKodeToad@proton.me>
* Copyright (C) 2025 Yihe Li <winmikedows@hotmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <QLayout>
#include <QPushButton>
#include "Application.h"
#include "BuildConfig.h"
#include "CreateShortcutDialog.h"
#include "ui_CreateShortcutDialog.h"
#include "ui/dialogs/IconPickerDialog.h"
#include "BaseInstance.h"
#include "DesktopServices.h"
#include "FileSystem.h"
#include "InstanceList.h"
#include "icons/IconList.h"
#include "minecraft/MinecraftInstance.h"
#include "minecraft/ShortcutUtils.h"
#include "minecraft/WorldList.h"
CreateShortcutDialog::CreateShortcutDialog(InstancePtr instance, QWidget* parent)
: QDialog(parent), ui(new Ui::CreateShortcutDialog), m_instance(instance)
{
ui->setupUi(this);
InstIconKey = instance->iconKey();
ui->iconButton->setIcon(APPLICATION->icons()->getIcon(InstIconKey));
ui->instNameTextBox->setPlaceholderText(instance->name());
auto mInst = std::dynamic_pointer_cast<MinecraftInstance>(instance);
m_QuickJoinSupported = mInst && mInst->traits().contains("feature:is_quick_play_singleplayer");
if (!m_QuickJoinSupported) {
ui->worldTarget->hide();
ui->worldSelectionBox->hide();
ui->serverTarget->setChecked(true);
}
// Populate save targets
if (!DesktopServices::isFlatpak()) {
QString desktopDir = FS::getDesktopDir();
QString applicationDir = FS::getApplicationsDir();
if (!desktopDir.isEmpty())
ui->saveTargetSelectionBox->addItem("Desktop", QVariant::fromValue(SaveTarget::Desktop));
if (!applicationDir.isEmpty())
ui->saveTargetSelectionBox->addItem("Applications", QVariant::fromValue(SaveTarget::Applications));
}
ui->saveTargetSelectionBox->addItem("Other...", QVariant::fromValue(SaveTarget::Other));
// Populate worlds
if (m_QuickJoinSupported) {
auto worldList = mInst->worldList();
worldList->update();
for (const auto& world : worldList->allWorlds()) {
// Entry name: World Name [Game Mode] - Last Played: DateTime
QString entry_name = tr("%1 [%2] - Last Played: %3")
.arg(world.name(), world.gameType().toTranslatedString(), world.lastPlayed().toString(Qt::ISODate));
ui->worldSelectionBox->addItem(entry_name, world.name());
}
}
}
CreateShortcutDialog::~CreateShortcutDialog()
{
delete ui;
}
void CreateShortcutDialog::on_iconButton_clicked()
{
IconPickerDialog dlg(this);
dlg.execWithSelection(InstIconKey);
if (dlg.result() == QDialog::Accepted) {
InstIconKey = dlg.selectedIconKey;
ui->iconButton->setIcon(APPLICATION->icons()->getIcon(InstIconKey));
}
}
void CreateShortcutDialog::on_overrideAccountCheckbox_stateChanged(int state)
{
ui->accountOptionsGroup->setEnabled(state == Qt::Checked);
}
void CreateShortcutDialog::on_accountSelectionBox_currentIndexChanged(int index) {}
void CreateShortcutDialog::on_targetCheckbox_stateChanged(int state)
{
ui->targetOptionsGroup->setEnabled(state == Qt::Checked);
ui->worldSelectionBox->setEnabled(ui->worldTarget->isChecked());
ui->serverAddressBox->setEnabled(ui->serverTarget->isChecked());
stateChanged();
}
void CreateShortcutDialog::on_worldTarget_toggled(bool checked)
{
ui->worldSelectionBox->setEnabled(checked);
stateChanged();
}
void CreateShortcutDialog::on_serverTarget_toggled(bool checked)
{
ui->serverAddressBox->setEnabled(checked);
stateChanged();
}
void CreateShortcutDialog::on_worldSelectionBox_currentIndexChanged(int index)
{
stateChanged();
}
void CreateShortcutDialog::on_serverAddressBox_textChanged(const QString& text)
{
stateChanged();
}
void CreateShortcutDialog::stateChanged()
{
QString result = m_instance->name();
if (ui->targetCheckbox->isChecked()) {
if (ui->worldTarget->isChecked())
result = tr("%1 - %2").arg(result, ui->worldSelectionBox->currentData().toString());
else if (ui->serverTarget->isChecked())
result = tr("%1 - Server %2").arg(result, ui->serverAddressBox->text());
}
ui->instNameTextBox->setPlaceholderText(result);
if (!ui->targetCheckbox->isChecked())
ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(true);
else
ui->buttonBox->button(QDialogButtonBox::Ok)
->setEnabled(ui->worldTarget->isChecked() || (ui->serverTarget->isChecked() && !ui->serverAddressBox->text().isEmpty()));
}
// Real work
void CreateShortcutDialog::createShortcut()
{
QString targetString = tr("instance");
QStringList extraArgs;
if (ui->targetCheckbox->isChecked()) {
if (ui->worldTarget->isChecked()) {
targetString = tr("world");
extraArgs = { "--world", ui->worldSelectionBox->currentData().toString() };
} else if (ui->serverTarget->isChecked()) {
targetString = tr("server");
extraArgs = { "--server", ui->serverAddressBox->text() };
}
}
auto target = ui->saveTargetSelectionBox->currentData().value<SaveTarget>();
auto name = ui->instNameTextBox->text();
if (name.isEmpty())
name = ui->instNameTextBox->placeholderText();
if (target == SaveTarget::Desktop)
ShortcutUtils::createInstanceShortcutOnDesktop({ m_instance.get(), name, targetString, this, extraArgs, InstIconKey });
else if (target == SaveTarget::Applications)
ShortcutUtils::createInstanceShortcutInApplications({ m_instance.get(), name, targetString, this, extraArgs, InstIconKey });
else
ShortcutUtils::createInstanceShortcutInOther({ m_instance.get(), name, targetString, this, extraArgs, InstIconKey });
}