#include #include "ServerPingTask.h" #include "McResolver.h" #include "McClient.h" #include unsigned getOnlinePlayers(QJsonObject data) { return Json::requireInteger(Json::requireObject(data, "players"), "online"); } void ServerPingTask::executeTask() { qDebug() << "Querying status of " << QString("%1:%2").arg(m_domain).arg(m_port); // Resolve the actual IP and port for the server McResolver *resolver = new McResolver(nullptr, m_domain, m_port); QObject::connect(resolver, &McResolver::succeeded, this, [this, resolver](QString ip, int port) { qDebug() << "Resolved Address for" << m_domain << ": " << ip << ":" << port; // Now that we have the IP and port, query the server McClient *client = new McClient(nullptr, m_domain, ip, port); QObject::connect(client, &McClient::succeeded, this, [this](QJsonObject data) { m_outputOnlinePlayers = getOnlinePlayers(data); qDebug() << "Online players: " << m_outputOnlinePlayers; emitSucceeded(); }); QObject::connect(client, &McClient::failed, this, [this]() { emitFailed(); }); // Delete McClient object when done QObject::connect(client, &McClient::finished, this, [this, client]() { client->deleteLater(); }); client->getStatusData(); }); // Delete McResolver object when done QObject::connect(resolver, &McResolver::finished, [resolver]() { resolver->deleteLater(); }); resolver->ping(); }