// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (c) 2024 Trial97 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "ui/dialogs/skins/draw/BoxGeometry.h" #include namespace opengl { class Scene { public: Scene(const QImage& skin, bool slim, const QImage& cape); virtual ~Scene(); void draw(QOpenGLShaderProgram* program); void setSkin(const QImage& skin); void setCape(const QImage& cape); void setMode(bool slim); void setCapeVisible(bool visible); private: QVector m_staticComponents; QVector m_normalArms; QVector m_slimArms; BoxGeometry* m_cape = nullptr; QOpenGLTexture* m_skinTexture = nullptr; QOpenGLTexture* m_capeTexture = nullptr; bool m_slim = false; bool m_capeVisible = false; }; } // namespace opengl