// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (c) 2023 Trial97 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "SkinModel.h" #include #include #include "FileSystem.h" #include "Json.h" static QImage improveSkin(const QImage& skin) { if (skin.size() == QSize(64, 32)) { // old format QImage newSkin = QImage(QSize(64, 64), skin.format()); newSkin.fill(Qt::transparent); QPainter p(&newSkin); p.drawImage(QPoint(0, 0), skin.copy(QRect(0, 0, 64, 32))); // copy head auto leg = skin.copy(QRect(0, 16, 16, 16)); p.drawImage(QPoint(16, 48), leg); // copy leg auto arm = skin.copy(QRect(40, 16, 16, 16)); p.drawImage(QPoint(32, 48), arm); // copy arm return newSkin; } return skin; } static QImage getSkin(const QString path) { return improveSkin(QImage(path)); } static QImage generatePreviews(QImage texture, bool slim) { QImage preview(36, 36, QImage::Format_ARGB32); preview.fill(Qt::transparent); QPainter paint(&preview); // head paint.drawImage(4, 2, texture.copy(8, 8, 8, 8)); paint.drawImage(4, 2, texture.copy(40, 8, 8, 8)); // torso paint.drawImage(4, 10, texture.copy(20, 20, 8, 12)); paint.drawImage(4, 10, texture.copy(20, 36, 8, 12)); // right leg paint.drawImage(4, 22, texture.copy(4, 20, 4, 12)); paint.drawImage(4, 22, texture.copy(4, 36, 4, 12)); // left leg paint.drawImage(8, 22, texture.copy(4, 52, 4, 12)); paint.drawImage(8, 22, texture.copy(20, 52, 4, 12)); auto armWidth = slim ? 3 : 4; auto armPosX = slim ? 1 : 0; // right arm paint.drawImage(armPosX, 10, texture.copy(44, 20, armWidth, 12)); paint.drawImage(armPosX, 10, texture.copy(44, 36, armWidth, 12)); // left arm paint.drawImage(12, 10, texture.copy(36, 52, armWidth, 12)); paint.drawImage(12, 10, texture.copy(52, 52, armWidth, 12)); // back // head paint.drawImage(24, 2, texture.copy(24, 8, 8, 8)); paint.drawImage(24, 2, texture.copy(56, 8, 8, 8)); // torso paint.drawImage(24, 10, texture.copy(32, 20, 8, 12)); paint.drawImage(24, 10, texture.copy(32, 36, 8, 12)); // right leg paint.drawImage(24, 22, texture.copy(12, 20, 4, 12)); paint.drawImage(24, 22, texture.copy(12, 36, 4, 12)); // left leg paint.drawImage(28, 22, texture.copy(12, 52, 4, 12)); paint.drawImage(28, 22, texture.copy(28, 52, 4, 12)); // right arm paint.drawImage(armPosX + 20, 10, texture.copy(48 + armWidth, 20, armWidth, 12)); paint.drawImage(armPosX + 20, 10, texture.copy(48 + armWidth, 36, armWidth, 12)); // left arm paint.drawImage(32, 10, texture.copy(40 + armWidth, 52, armWidth, 12)); paint.drawImage(32, 10, texture.copy(56 + armWidth, 52, armWidth, 12)); return preview; } SkinModel::SkinModel(QString path) : m_path(path), m_texture(getSkin(path)), m_model(Model::CLASSIC) { m_preview = generatePreviews(m_texture, false); } SkinModel::SkinModel(QDir skinDir, QJsonObject obj) : m_capeId(Json::ensureString(obj, "capeId")), m_model(Model::CLASSIC), m_url(Json::ensureString(obj, "url")) { auto name = Json::ensureString(obj, "name"); if (auto model = Json::ensureString(obj, "model"); model == "SLIM") { m_model = Model::SLIM; } m_path = skinDir.absoluteFilePath(name) + ".png"; m_texture = QImage(getSkin(m_path)); m_preview = generatePreviews(m_texture, m_model == Model::SLIM); } QString SkinModel::name() const { return QFileInfo(m_path).completeBaseName(); } bool SkinModel::rename(QString newName) { auto info = QFileInfo(m_path); m_path = FS::PathCombine(info.absolutePath(), newName + ".png"); return FS::move(info.absoluteFilePath(), m_path); } QJsonObject SkinModel::toJSON() const { QJsonObject obj; obj["name"] = name(); obj["capeId"] = m_capeId; obj["url"] = m_url; obj["model"] = getModelString(); return obj; } QString SkinModel::getModelString() const { switch (m_model) { case CLASSIC: return "CLASSIC"; case SLIM: return "SLIM"; } return {}; } bool SkinModel::isValid() const { return !m_texture.isNull() && (m_texture.size().height() == 32 || m_texture.size().height() == 64) && m_texture.size().width() == 64; } void SkinModel::refresh() { m_texture = getSkin(m_path); m_preview = generatePreviews(m_texture, m_model == Model::SLIM); } void SkinModel::setModel(Model model) { m_model = model; m_preview = generatePreviews(m_texture, m_model == Model::SLIM); }