// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (c) 2024 Trial97 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include #include #include #include #include "minecraft/skins/SkinModel.h" #include "ui/dialogs/skins/draw/BoxGeometry.h" #include "ui/dialogs/skins/draw/Scene.h" class SkinOpenGLWidget : public QOpenGLWidget, protected QOpenGLFunctions { Q_OBJECT public: SkinOpenGLWidget(QWidget* parent = nullptr) : QOpenGLWidget(parent), QOpenGLFunctions() {} virtual ~SkinOpenGLWidget(); void updateScene(SkinModel* skin); void updateCape(const QImage& cape); protected: void mousePressEvent(QMouseEvent* e) override; void mouseReleaseEvent(QMouseEvent* e) override; void mouseMoveEvent(QMouseEvent* event) override; void wheelEvent(QWheelEvent* event) override; void initializeGL() override; void resizeGL(int w, int h) override; void paintGL() override; void initShaders(); void generateBackgroundTexture(int width, int height, int tileSize); void renderBackground(); private: QOpenGLShaderProgram* m_program; opengl::Scene* m_scene = nullptr; QMatrix4x4 m_projection; QVector2D m_mousePosition; bool m_isMousePressed = false; float m_distance = 48; float m_yaw = 90; // Horizontal rotation angle float m_pitch = 0; // Vertical rotation angle opengl::BoxGeometry* m_background = nullptr; QOpenGLTexture* m_backgroundTexture = nullptr; };