#pragma once #include "minecraft/mod/Mod.h" #include "minecraft/mod/tasks/GetModDependenciesTask.h" #include "modplatform/ModIndex.h" #include "modplatform/ResourceAPI.h" #include "tasks/Task.h" class ResourceDownloadTask; class ModFolderModel; class CheckUpdateTask : public Task { Q_OBJECT public: CheckUpdateTask(QList& resources, std::list& mcVersions, QList loadersList, std::shared_ptr resourceModel) : Task() , m_resources(resources) , m_game_versions(mcVersions) , m_loaders_list(std::move(loadersList)) , m_resource_model(std::move(resourceModel)) {} struct Update { QString name; QString old_hash; QString old_version; QString new_version; std::optional new_version_type; QString changelog; ModPlatform::ResourceProvider provider; shared_qobject_ptr download; bool enabled = true; public: Update(QString name, QString old_h, QString old_v, QString new_v, std::optional new_v_type, QString changelog, ModPlatform::ResourceProvider p, shared_qobject_ptr t, bool enabled = true) : name(std::move(name)) , old_hash(std::move(old_h)) , old_version(std::move(old_v)) , new_version(std::move(new_v)) , new_version_type(std::move(new_v_type)) , changelog(std::move(changelog)) , provider(p) , download(std::move(t)) , enabled(enabled) {} }; auto getUpdates() -> std::vector&& { return std::move(m_updates); } auto getDependencies() -> QList>&& { return std::move(m_deps); } public slots: bool abort() override = 0; protected slots: void executeTask() override = 0; signals: void checkFailed(Resource* failed, QString reason, QUrl recover_url = {}); protected: QList& m_resources; std::list& m_game_versions; QList m_loaders_list; std::shared_ptr m_resource_model; std::vector m_updates; QList> m_deps; };