#pragma once #include "ResourceFolderModel.h" class ShaderPackFolderModel : public ResourceFolderModel { Q_OBJECT public: explicit ShaderPackFolderModel(const QDir& dir, BaseInstance* instance, bool is_indexed, bool create_dir, QObject* parent = nullptr) : ResourceFolderModel(dir, instance, is_indexed, create_dir, parent) {} virtual QString id() const override { return "shaderpacks"; } };