// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (C) 2022 Sefa Eyeoglu * Copyright (C) 2023 TheKodeToad * Copyright (C) 2025 Yihe Li * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "Application.h" #include "BuildConfig.h" #include "CreateShortcutDialog.h" #include "ui_CreateShortcutDialog.h" #include "ui/dialogs/IconPickerDialog.h" #include "BaseInstance.h" #include "DesktopServices.h" #include "FileSystem.h" #include "InstanceList.h" #include "icons/IconList.h" CreateShortcutDialog::CreateShortcutDialog(InstancePtr instance, QWidget* parent) : QDialog(parent), ui(new Ui::CreateShortcutDialog), m_instance(instance) { ui->setupUi(this); resize(minimumSizeHint()); layout()->setSizeConstraint(QLayout::SetFixedSize); InstIconKey = instance->iconKey(); ui->iconButton->setIcon(APPLICATION->icons()->getIcon(InstIconKey)); ui->instNameTextBox->setText(instance->name()); ui->instNameTextBox->setFocus(); } CreateShortcutDialog::~CreateShortcutDialog() { delete ui; }