// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (C) 2022 Sefa Eyeoglu * Copyright (C) 2023 TheKodeToad * Copyright (C) 2025 Yihe Li * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "Application.h" #include namespace ShortcutUtils { /// A struct to hold parameters for creating a shortcut struct Shortcut { BaseInstance* instance; QString name; QString targetString; QWidget* parent = nullptr; QStringList extraArgs = {}; }; /// Create an instance shortcut on the specified file path void createInstanceShortcut(const Shortcut& shortcut, const QString& filePath); /// Create an instance shortcut on the desktop void createInstanceShortcutOnDesktop(const Shortcut& shortcut); /// Create an instance shortcut in the Applications directory void createInstanceShortcutInApplications(const Shortcut& shortcut); /// Create an instance shortcut in other directories void createInstanceShortcutInOther(const Shortcut& shortcut); } // namespace ShortcutUtils