#pragma once #include #include #include #include #include namespace opengl { class BoxGeometry : protected QOpenGLFunctions { public: BoxGeometry(QVector3D size, QVector3D position); BoxGeometry(QVector3D size, QVector3D position, QPoint uv, QVector3D textureDim, QSize textureSize = { 64, 64 }); static BoxGeometry* Plane(); virtual ~BoxGeometry(); void draw(QOpenGLShaderProgram* program); void initGeometry(float u, float v, float width, float height, float depth, float textureWidth = 64, float textureHeight = 64); void rotate(float angle, const QVector3D& vector); private: QOpenGLBuffer m_vertexBuf; QOpenGLBuffer m_indexBuf; QVector3D m_size; QVector3D m_position; QMatrix4x4 m_matrix; GLsizei m_indecesCount; }; } // namespace opengl