#pragma once #include #include #include #include #include #include #include "minecraft/skins/SkinModel.h" #include "ui/dialogs/skins/draw/Scene.h" class SkinOpenGLWidget : public QOpenGLWidget, protected QOpenGLFunctions { Q_OBJECT public: SkinOpenGLWidget(QWidget* parent = nullptr) : QOpenGLWidget(parent), QOpenGLFunctions() {} virtual ~SkinOpenGLWidget(); void updateScene(SkinModel* skin); void updateCape(const QImage& cape); protected: void mousePressEvent(QMouseEvent* e) override; void mouseReleaseEvent(QMouseEvent* e) override; void mouseMoveEvent(QMouseEvent* event) override; void initializeGL() override; void resizeGL(int w, int h) override; void paintGL() override; void initShaders(); GLuint generateChessboardTexture(int width, int height, int tileSize); void renderBackground(); private: QOpenGLShaderProgram m_program; opengl::Scene* m_scene = nullptr; QMatrix4x4 m_projection; QVector2D m_mousePosition; bool m_isMousePressed = false; int m_rotationX = 0, m_rotationY = 0; // background GLuint m_chessboardTexture; };