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Merge pull request #3067 from TheKodeToad/updated-formatting-guidelines
Updated formatting guidelines
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## Code formatting
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Try to follow the existing formatting.
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If there is no existing formatting, you may use `clang-format` with our included `.clang-format` configuration.
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All files are formatted with `clang-format` using the configuration in `.clang-format`. Ensure it is run on changed files before committing!
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In general, in order of importance:
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We have no tool for enforcing names but please follow the following conventions for C++:
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- Class and type names should be formatted as `PascalCase`: `MyClass`.
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- Private or protected class data members should be formatted as `camelCase` prefixed with `m_`: `m_myCounter`.
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- Private or protected `static` class data members should be formatted as `camelCase` prefixed with `s_`: `s_instance`.
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- Public class data members should be formatted as `camelCase` without the prefix: `dateOfBirth`.
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- Public, private or protected `static const` class data members should be formatted as `SCREAMING_SNAKE_CASE`: `MAX_VALUE`.
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- Class function members should be formatted as `camelCase` without a prefix: `incrementCounter`.
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- Non-`const` global variables should be formatted as `camelCase` without a prefix: `globalData`. And, of course, should be avoided where possible.
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- `const` global variables, macros, and enum constants should be formatted as `SCREAMING_SNAKE_CASE`: `LIGHT_GRAY`.
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- Avoid inventing acronyms or abbreviations especially for a name of multiple words - like `tp` for `texturePack`.
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- Make sure your IDE is not messing up line endings or whitespace and avoid using linters.
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- Prefer readability over dogma.
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- Keep to the existing formatting.
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- Indent with 4 space unless it's in a submodule.
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- Keep lists (of arguments, parameters, initializers...) as lists, not paragraphs. It should either read from top to bottom, or left to right. Not both.
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Here is what these conventions with the formatting configuration look like:
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```c++
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#define AWESOMENESS 10
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constexpr double PI = 3.14159;
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enum class PizzaToppings { HAM_AND_PINEAPPLE, OREO_AND_KETCHUP };
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struct Person {
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QString name;
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QDateTime dateOfBirth;
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long daysOld() const { return dateOfBirth.daysTo(QDateTime::currentDateTime()); }
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};
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class ImportantClass {
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public:
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void incrementCounter()
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{
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if (m_counter + 1 > MAX_COUNTER_VALUE)
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throw std::runtime_error("Counter has reached limit!");
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++m_counter;
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}
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int counter() const { return m_counter; }
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private:
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static constexpr int MAX_COUNTER_VALUE = 100;
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int m_counter;
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};
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ImportantClass importantClassInstance;
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```
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If you see any names which do not follow these conventions, it is preferred that you leave them be - renames increase the number of changes therefore make reviewing harder and make your PR more prone to conflicts. However, if you're refactoring a whole class anyway, it's fine.
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## Signing your work
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