Merge pull request #3067 from TheKodeToad/updated-formatting-guidelines

Updated formatting guidelines
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## Code formatting
Try to follow the existing formatting.
If there is no existing formatting, you may use `clang-format` with our included `.clang-format` configuration.
All files are formatted with `clang-format` using the configuration in `.clang-format`. Ensure it is run on changed files before committing!
In general, in order of importance:
We have no tool for enforcing names but please follow the following conventions for C++:
- Class and type names should be formatted as `PascalCase`: `MyClass`.
- Private or protected class data members should be formatted as `camelCase` prefixed with `m_`: `m_myCounter`.
- Private or protected `static` class data members should be formatted as `camelCase` prefixed with `s_`: `s_instance`.
- Public class data members should be formatted as `camelCase` without the prefix: `dateOfBirth`.
- Public, private or protected `static const` class data members should be formatted as `SCREAMING_SNAKE_CASE`: `MAX_VALUE`.
- Class function members should be formatted as `camelCase` without a prefix: `incrementCounter`.
- Non-`const` global variables should be formatted as `camelCase` without a prefix: `globalData`. And, of course, should be avoided where possible.
- `const` global variables, macros, and enum constants should be formatted as `SCREAMING_SNAKE_CASE`: `LIGHT_GRAY`.
- Avoid inventing acronyms or abbreviations especially for a name of multiple words - like `tp` for `texturePack`.
- Make sure your IDE is not messing up line endings or whitespace and avoid using linters.
- Prefer readability over dogma.
- Keep to the existing formatting.
- Indent with 4 space unless it's in a submodule.
- Keep lists (of arguments, parameters, initializers...) as lists, not paragraphs. It should either read from top to bottom, or left to right. Not both.
Here is what these conventions with the formatting configuration look like:
```c++
#define AWESOMENESS 10
constexpr double PI = 3.14159;
enum class PizzaToppings { HAM_AND_PINEAPPLE, OREO_AND_KETCHUP };
struct Person {
QString name;
QDateTime dateOfBirth;
long daysOld() const { return dateOfBirth.daysTo(QDateTime::currentDateTime()); }
};
class ImportantClass {
public:
void incrementCounter()
{
if (m_counter + 1 > MAX_COUNTER_VALUE)
throw std::runtime_error("Counter has reached limit!");
++m_counter;
}
int counter() const { return m_counter; }
private:
static constexpr int MAX_COUNTER_VALUE = 100;
int m_counter;
};
ImportantClass importantClassInstance;
```
If you see any names which do not follow these conventions, it is preferred that you leave them be - renames increase the number of changes therefore make reviewing harder and make your PR more prone to conflicts. However, if you're refactoring a whole class anyway, it's fine.
## Signing your work