mirror of
https://github.com/PrismLauncher/PrismLauncher.git
synced 2025-05-03 16:14:30 +02:00
use YCbCr for chesboard pattern
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
This commit is contained in:
parent
aa6518410e
commit
d2516cbecc
@ -23,6 +23,7 @@
|
|||||||
#include <QVector2D>
|
#include <QVector2D>
|
||||||
#include <QVector3D>
|
#include <QVector3D>
|
||||||
#include <QtMath>
|
#include <QtMath>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
#include "minecraft/skins/SkinModel.h"
|
#include "minecraft/skins/SkinModel.h"
|
||||||
#include "ui/dialogs/skins/SkinManageDialog.h"
|
#include "ui/dialogs/skins/SkinManageDialog.h"
|
||||||
@ -187,16 +188,49 @@ void SkinOpenGLWidget::updateCape(const QImage& cape)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
QImage generateChessboardImage(int width, int height, int tileSize)
|
QVector3D RGBToYCbCr(QColor rgb)
|
||||||
|
{
|
||||||
|
auto fr = rgb.redF() / 255.f;
|
||||||
|
auto fg = rgb.greenF() / 255.f;
|
||||||
|
auto fb = rgb.blueF() / 255.F;
|
||||||
|
|
||||||
|
auto Y = 0.2989f * fr + 0.5866f * fg + 0.1145f * fb;
|
||||||
|
auto Cb = -0.1687f * fr - 0.3313f * fg + 0.5000f * fb;
|
||||||
|
auto Cr = 0.5000f * fr - 0.4184f * fg - 0.0816f * fb;
|
||||||
|
|
||||||
|
return QVector3D(Y, Cb, Cr);
|
||||||
|
}
|
||||||
|
|
||||||
|
QColor YCbCrToRGB(QVector3D ycbcr)
|
||||||
|
{
|
||||||
|
auto r = qBound(0.0f, ycbcr.x() + 0.0000f * ycbcr.y() + 1.4022f * ycbcr.z(), 1.0f);
|
||||||
|
auto g = qBound(0.0f, ycbcr.x() - 0.3456f * ycbcr.y() - 0.7145f * ycbcr.z(), 1.0f);
|
||||||
|
auto b = qBound(0.0f, ycbcr.x() + 1.7710f * ycbcr.y() + 0.0000f * ycbcr.z(), 1.0f);
|
||||||
|
|
||||||
|
return QColor::fromRgb(r * 255, g * 255, b * 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
QColor calculateContrastingColor(const QColor& color)
|
||||||
|
{
|
||||||
|
constexpr float contrast = 0.07;
|
||||||
|
auto lab = RGBToYCbCr(color);
|
||||||
|
if (lab.x() < contrast) {
|
||||||
|
lab.setX(lab.x() + contrast);
|
||||||
|
} else {
|
||||||
|
lab.setX(lab.x() - contrast);
|
||||||
|
}
|
||||||
|
return YCbCrToRGB(lab);
|
||||||
|
}
|
||||||
|
|
||||||
|
QImage generateChessboardImage(int width, int height, int tileSize, QColor baseColor)
|
||||||
{
|
{
|
||||||
QImage image(width, height, QImage::Format_RGB888);
|
QImage image(width, height, QImage::Format_RGB888);
|
||||||
|
auto white = baseColor;
|
||||||
|
auto black = calculateContrastingColor(baseColor);
|
||||||
for (int y = 0; y < height; ++y) {
|
for (int y = 0; y < height; ++y) {
|
||||||
for (int x = 0; x < width; ++x) {
|
for (int x = 0; x < width; ++x) {
|
||||||
bool isWhite = ((x / tileSize) % 2) == ((y / tileSize) % 2);
|
bool isWhite = ((x / tileSize) % 2) == ((y / tileSize) % 2);
|
||||||
unsigned char color = isWhite ? 100 : 50;
|
image.setPixelColor(x, y, isWhite ? white : black);
|
||||||
|
|
||||||
image.setPixelColor(x, y, QColor(color, color, color));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return image;
|
return image;
|
||||||
@ -204,7 +238,8 @@ QImage generateChessboardImage(int width, int height, int tileSize)
|
|||||||
|
|
||||||
void SkinOpenGLWidget::generateBackgroundTexture(int width, int height, int tileSize)
|
void SkinOpenGLWidget::generateBackgroundTexture(int width, int height, int tileSize)
|
||||||
{
|
{
|
||||||
m_backgroundTexture = new QOpenGLTexture(generateChessboardImage(width, height, tileSize));
|
m_backgroundTexture =
|
||||||
|
new QOpenGLTexture(generateChessboardImage(width, height, tileSize, palette().color(QPalette::Normal, QPalette::Base)));
|
||||||
m_backgroundTexture->setMinificationFilter(QOpenGLTexture::Nearest);
|
m_backgroundTexture->setMinificationFilter(QOpenGLTexture::Nearest);
|
||||||
m_backgroundTexture->setMagnificationFilter(QOpenGLTexture::Nearest);
|
m_backgroundTexture->setMagnificationFilter(QOpenGLTexture::Nearest);
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user