Show online players on servers screen (#3112)

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Alexandru Ionut Tripon 2025-03-16 08:30:12 +02:00 committed by GitHub
commit d0b9073f60
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12 changed files with 476 additions and 8 deletions

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@ -918,7 +918,13 @@ SET(LAUNCHER_SOURCES
ui/pages/instance/ServersPage.h
ui/pages/instance/WorldListPage.cpp
ui/pages/instance/WorldListPage.h
ui/pages/instance/McClient.cpp
ui/pages/instance/McClient.h
ui/pages/instance/McResolver.cpp
ui/pages/instance/McResolver.h
ui/pages/instance/ServerPingTask.cpp
ui/pages/instance/ServerPingTask.h
# GUI - global settings pages
ui/pages/global/AccountListPage.cpp
ui/pages/global/AccountListPage.h

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@ -43,6 +43,10 @@
#include "tasks/Task.h"
/*!
* Runs a list of tasks concurrently (according to `max_concurrent` parameter).
* Behaviour is the same as regular Task (e.g. starts using start())
*/
class ConcurrentTask : public Task {
Q_OBJECT
public:
@ -59,6 +63,7 @@ class ConcurrentTask : public Task {
inline auto isMultiStep() const -> bool override { return totalSize() > 1; }
auto getStepProgress() const -> TaskStepProgressList override;
//! Adds a task to execute in this ConcurrentTask
void addTask(Task::Ptr task);
public slots:

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@ -79,6 +79,13 @@ Q_DECLARE_METATYPE(TaskStepProgress)
using TaskStepProgressList = QList<std::shared_ptr<TaskStepProgress>>;
/*!
* Represents a task that has to be done.
* To create a task, you need to subclass this class, implement the executeTask() method and call
* emitSucceeded() or emitFailed() when the task is done.
* the caller needs to call start() to start the task.
*/
class Task : public QObject, public QRunnable {
Q_OBJECT
public:
@ -130,23 +137,27 @@ class Task : public QObject, public QRunnable {
signals:
void started();
void progress(qint64 current, qint64 total);
//! called when a task has either succeeded, aborted or failed.
void finished();
//! called when a task has succeeded
void succeeded();
//! called when a task has been aborted by calling abort()
void aborted();
void failed(QString reason);
void status(QString status);
void details(QString details);
void stepProgress(TaskStepProgress const& task_progress);
/** Emitted when the canAbort() status has changed.
*/
//! Emitted when the canAbort() status has changed. */
void abortStatusChanged(bool can_abort);
public slots:
// QRunnable's interface
void run() override { start(); }
//! used by the task caller to start the task
virtual void start();
//! used by external code to ask the task to abort
virtual bool abort()
{
if (canAbort())
@ -161,11 +172,16 @@ class Task : public QObject, public QRunnable {
}
protected:
//! The task subclass must implement this method. This method is called to start to run the task.
//! The task is not finished when this method returns. the subclass must manually call emitSucceeded() or emitFailed() instead.
virtual void executeTask() = 0;
protected slots:
//! The Task subclass must call this method when the task has succeeded
virtual void emitSucceeded();
//! **The Task subclass** must call this method when the task has aborted. External code should call abort() instead.
virtual void emitAborted();
//! The Task subclass must call this method when the task has failed
virtual void emitFailed(QString reason = "");
virtual void propagateStepProgress(TaskStepProgress const& task_progress);

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@ -0,0 +1,164 @@
#include <QObject>
#include <QTcpSocket>
#include <QJsonDocument>
#include <QJsonObject>
#include <qtconcurrentrun.h>
#include <Exception.h>
#include "McClient.h"
#include "Json.h"
// 7 first bits
#define SEGMENT_BITS 0x7F
// last bit
#define CONTINUE_BIT 0x80
McClient::McClient(QObject *parent, QString domain, QString ip, short port): QObject(parent), m_domain(domain), m_ip(ip), m_port(port) {}
void McClient::getStatusData() {
qDebug() << "Connecting to socket..";
connect(&m_socket, &QTcpSocket::connected, this, [this]() {
qDebug() << "Connected to socket successfully";
sendRequest();
connect(&m_socket, &QTcpSocket::readyRead, this, &McClient::readRawResponse);
});
connect(&m_socket, &QTcpSocket::errorOccurred, this, [this]() {
emitFail("Socket disconnected: " + m_socket.errorString());
});
m_socket.connectToHost(m_ip, m_port);
}
void McClient::sendRequest() {
QByteArray data;
writeVarInt(data, 0x00); // packet ID
writeVarInt(data, 763); // hardcoded protocol version (763 = 1.20.1)
writeVarInt(data, m_domain.size()); // server address length
writeString(data, m_domain.toStdString()); // server address
writeFixedInt(data, m_port, 2); // server port
writeVarInt(data, 0x01); // next state
writePacketToSocket(data); // send handshake packet
writeVarInt(data, 0x00); // packet ID
writePacketToSocket(data); // send status packet
}
void McClient::readRawResponse() {
if (m_responseReadState == 2) {
return;
}
m_resp.append(m_socket.readAll());
if (m_responseReadState == 0 && m_resp.size() >= 5) {
m_wantedRespLength = readVarInt(m_resp);
m_responseReadState = 1;
}
if (m_responseReadState == 1 && m_resp.size() >= m_wantedRespLength) {
if (m_resp.size() > m_wantedRespLength) {
qDebug() << "Warning: Packet length doesn't match actual packet size (" << m_wantedRespLength << " expected vs " << m_resp.size() << " received)";
}
parseResponse();
m_responseReadState = 2;
}
}
void McClient::parseResponse() {
qDebug() << "Received response successfully";
int packetID = readVarInt(m_resp);
if (packetID != 0x00) {
throw Exception(
QString("Packet ID doesn't match expected value (0x00 vs 0x%1)")
.arg(packetID, 0, 16)
);
}
Q_UNUSED(readVarInt(m_resp)); // json length
// 'resp' should now be the JSON string
QJsonDocument doc = QJsonDocument::fromJson(m_resp);
emitSucceed(doc.object());
}
// From https://wiki.vg/Protocol#VarInt_and_VarLong
void McClient::writeVarInt(QByteArray &data, int value) {
while ((value & ~SEGMENT_BITS)) { // check if the value is too big to fit in 7 bits
// Write 7 bits
data.append((value & SEGMENT_BITS) | CONTINUE_BIT);
// Erase theses 7 bits from the value to write
// Note: >>> means that the sign bit is shifted with the rest of the number rather than being left alone
value >>= 7;
}
data.append(value);
}
// From https://wiki.vg/Protocol#VarInt_and_VarLong
int McClient::readVarInt(QByteArray &data) {
int value = 0;
int position = 0;
char currentByte;
while (position < 32) {
currentByte = readByte(data);
value |= (currentByte & SEGMENT_BITS) << position;
if ((currentByte & CONTINUE_BIT) == 0) break;
position += 7;
}
if (position >= 32) throw Exception("VarInt is too big");
return value;
}
char McClient::readByte(QByteArray &data) {
if (data.isEmpty()) {
throw Exception("No more bytes to read");
}
char byte = data.at(0);
data.remove(0, 1);
return byte;
}
// write number with specified size in big endian format
void McClient::writeFixedInt(QByteArray &data, int value, int size) {
for (int i = size - 1; i >= 0; i--) {
data.append((value >> (i * 8)) & 0xFF);
}
}
void McClient::writeString(QByteArray &data, const std::string &value) {
data.append(value.c_str());
}
void McClient::writePacketToSocket(QByteArray &data) {
// we prefix the packet with its length
QByteArray dataWithSize;
writeVarInt(dataWithSize, data.size());
dataWithSize.append(data);
// write it to the socket
m_socket.write(dataWithSize);
m_socket.flush();
data.clear();
}
void McClient::emitFail(QString error) {
qDebug() << "Minecraft server ping for status error:" << error;
emit failed(error);
emit finished();
}
void McClient::emitSucceed(QJsonObject data) {
emit succeeded(data);
emit finished();
}

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@ -0,0 +1,51 @@
#include <QObject>
#include <QTcpSocket>
#include <QJsonDocument>
#include <QJsonObject>
#include <QFuture>
#include <Exception.h>
// Client for the Minecraft protocol
class McClient : public QObject {
Q_OBJECT
QString m_domain;
QString m_ip;
short m_port;
QTcpSocket m_socket;
// 0: did not start reading the response yet
// 1: read the response length, still reading the response
// 2: finished reading the response
unsigned m_responseReadState = 0;
unsigned m_wantedRespLength = 0;
QByteArray m_resp;
public:
explicit McClient(QObject *parent, QString domain, QString ip, short port);
//! Read status data of the server, and calls the succeeded() signal with the parsed JSON data
void getStatusData();
private:
void sendRequest();
//! Accumulate data until we have a full response, then call parseResponse() once
void readRawResponse();
void parseResponse();
void writeVarInt(QByteArray &data, int value);
int readVarInt(QByteArray &data);
char readByte(QByteArray &data);
//! write number with specified size in big endian format
void writeFixedInt(QByteArray &data, int value, int size);
void writeString(QByteArray &data, const std::string &value);
void writePacketToSocket(QByteArray &data);
void emitFail(QString error);
void emitSucceed(QJsonObject data);
signals:
void succeeded(QJsonObject data);
void failed(QString error);
void finished();
};

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@ -0,0 +1,73 @@
#include <QObject>
#include <QDnsLookup>
#include <QtNetwork/qtcpsocket.h>
#include <QHostInfo>
#include "McResolver.h"
McResolver::McResolver(QObject *parent, QString domain, int port): QObject(parent), m_constrDomain(domain), m_constrPort(port) {}
void McResolver::ping() {
pingWithDomainSRV(m_constrDomain, m_constrPort);
}
void McResolver::pingWithDomainSRV(QString domain, int port) {
QDnsLookup *lookup = new QDnsLookup(this);
lookup->setName(QString("_minecraft._tcp.%1").arg(domain));
lookup->setType(QDnsLookup::SRV);
connect(lookup, &QDnsLookup::finished, this, [this, domain, port]() {
QDnsLookup *lookup = qobject_cast<QDnsLookup *>(sender());
lookup->deleteLater();
if (lookup->error() != QDnsLookup::NoError) {
qDebug() << QString("Warning: SRV record lookup failed (%1), trying A record lookup").arg(lookup->errorString());
pingWithDomainA(domain, port);
return;
}
auto records = lookup->serviceRecords();
if (records.isEmpty()) {
qDebug() << "Warning: no SRV entries found for domain, trying A record lookup";
pingWithDomainA(domain, port);
return;
}
const auto& firstRecord = records.at(0);
QString domain = firstRecord.target();
int port = firstRecord.port();
pingWithDomainA(domain, port);
});
lookup->lookup();
}
void McResolver::pingWithDomainA(QString domain, int port) {
QHostInfo::lookupHost(domain, this, [this, port](const QHostInfo &hostInfo){
if (hostInfo.error() != QHostInfo::NoError) {
emitFail("A record lookup failed");
return;
}
auto records = hostInfo.addresses();
if (records.isEmpty()) {
emitFail("No A entries found for domain");
return;
}
const auto& firstRecord = records.at(0);
emitSucceed(firstRecord.toString(), port);
});
}
void McResolver::emitFail(QString error) {
qDebug() << "DNS resolver error:" << error;
emit failed(error);
emit finished();
}
void McResolver::emitSucceed(QString ip, int port) {
emit succeeded(ip, port);
emit finished();
}

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@ -0,0 +1,28 @@
#include <QObject>
#include <QString>
#include <QDnsLookup>
#include <QtNetwork/qtcpsocket.h>
#include <QHostInfo>
// resolve the IP and port of a Minecraft server
class McResolver : public QObject {
Q_OBJECT
QString m_constrDomain;
int m_constrPort;
public:
explicit McResolver(QObject *parent, QString domain, int port);
void ping();
private:
void pingWithDomainSRV(QString domain, int port);
void pingWithDomainA(QString domain, int port);
void emitFail(QString error);
void emitSucceed(QString ip, int port);
signals:
void succeeded(QString ip, int port);
void failed(QString error);
void finished();
};

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@ -0,0 +1,47 @@
#include <QFutureWatcher>
#include "ServerPingTask.h"
#include "McResolver.h"
#include "McClient.h"
#include <Json.h>
unsigned getOnlinePlayers(QJsonObject data) {
return Json::requireInteger(Json::requireObject(data, "players"), "online");
}
void ServerPingTask::executeTask() {
qDebug() << "Querying status of " << QString("%1:%2").arg(m_domain).arg(m_port);
// Resolve the actual IP and port for the server
McResolver *resolver = new McResolver(nullptr, m_domain, m_port);
QObject::connect(resolver, &McResolver::succeeded, this, [this, resolver](QString ip, int port) {
qDebug() << "Resolved Address for" << m_domain << ": " << ip << ":" << port;
// Now that we have the IP and port, query the server
McClient *client = new McClient(nullptr, m_domain, ip, port);
QObject::connect(client, &McClient::succeeded, this, [this](QJsonObject data) {
m_outputOnlinePlayers = getOnlinePlayers(data);
qDebug() << "Online players: " << m_outputOnlinePlayers;
emitSucceeded();
});
QObject::connect(client, &McClient::failed, this, [this](QString error) {
emitFailed(error);
});
// Delete McClient object when done
QObject::connect(client, &McClient::finished, this, [this, client]() {
client->deleteLater();
});
client->getStatusData();
});
QObject::connect(resolver, &McResolver::failed, this, [this](QString error) {
emitFailed(error);
});
// Delete McResolver object when done
QObject::connect(resolver, &McResolver::finished, [resolver]() {
resolver->deleteLater();
});
resolver->ping();
}

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@ -0,0 +1,22 @@
#pragma once
#include <QObject>
#include <QString>
#include <tasks/Task.h>
class ServerPingTask : public Task {
Q_OBJECT
public:
explicit ServerPingTask(QString domain, int port) : Task(), m_domain(domain), m_port(port) {}
~ServerPingTask() override = default;
int m_outputOnlinePlayers = -1;
private:
QString m_domain;
int m_port;
protected:
virtual void executeTask() override;
};

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@ -38,6 +38,7 @@
#include "ServersPage.h"
#include "ui/dialogs/CustomMessageBox.h"
#include "ui_ServersPage.h"
#include "ServerPingTask.h"
#include <FileSystem.h>
#include <io/stream_reader.h>
@ -51,8 +52,9 @@
#include <QFileSystemWatcher>
#include <QMenu>
#include <QTimer>
#include <tasks/ConcurrentTask.h>
static const int COLUMN_COUNT = 2; // 3 , TBD: latency and other nice things.
static const int COLUMN_COUNT = 3; // 3 , TBD: latency and other nice things.
struct Server {
// Types
@ -112,8 +114,7 @@ struct Server {
bool m_checked = false;
bool m_up = false;
QString m_motd; // https://mctools.org/motd-creator
int m_ping = 0;
int m_currentPlayers = 0;
std::optional<int> m_currentPlayers; // nullopt if not calculated/calculating
int m_maxPlayers = 0;
};
@ -296,7 +297,7 @@ class ServersModel : public QAbstractListModel {
case 1:
return tr("Address");
case 2:
return tr("Latency");
return tr("Online");
}
}
@ -345,7 +346,11 @@ class ServersModel : public QAbstractListModel {
case 2:
switch (role) {
case Qt::DisplayRole:
return m_servers[row].m_ping;
if (m_servers[row].m_currentPlayers) {
return *m_servers[row].m_currentPlayers;
} else {
return "...";
}
default:
return QVariant();
}
@ -433,6 +438,40 @@ class ServersModel : public QAbstractListModel {
}
}
void queryServersStatus()
{
// Abort the currently running task if present
if (m_currentQueryTask != nullptr) {
m_currentQueryTask->abort();
qDebug() << "Aborted previous server query task";
}
m_currentQueryTask = ConcurrentTask::Ptr(
new ConcurrentTask("Query servers status", APPLICATION->settings()->get("NumberOfConcurrentTasks").toInt())
);
int row = 0;
for (Server &server : m_servers) {
// reset current players
server.m_currentPlayers = {};
emit dataChanged(index(row, 0), index(row, COLUMN_COUNT - 1));
// Start task to query server status
auto target = MinecraftTarget::parse(server.m_address, false);
auto *task = new ServerPingTask(target.address, target.port);
m_currentQueryTask->addTask(Task::Ptr(task));
// Update the model when the task is done
connect(task, &Task::finished, this, [this, task, row]() {
if (m_servers.size() < row) return;
m_servers[row].m_currentPlayers = task->m_outputOnlinePlayers;
emit dataChanged(index(row, 0), index(row, COLUMN_COUNT - 1));
});
row++;
}
m_currentQueryTask->start();
}
public slots:
void dirChanged(const QString& path)
{
@ -520,6 +559,7 @@ class ServersModel : public QAbstractListModel {
QList<Server> m_servers;
QFileSystemWatcher* m_watcher = nullptr;
QTimer m_saveTimer;
ConcurrentTask::Ptr m_currentQueryTask = nullptr;
};
ServersPage::ServersPage(InstancePtr inst, QWidget* parent) : QMainWindow(parent), ui(new Ui::ServersPage)
@ -676,6 +716,9 @@ void ServersPage::openedImpl()
m_wide_bar_setting = APPLICATION->settings()->getSetting(setting_name);
ui->toolBar->setVisibilityState(m_wide_bar_setting->get().toByteArray());
// ping servers
m_model->queryServersStatus();
}
void ServersPage::closedImpl()
@ -734,4 +777,9 @@ void ServersPage::on_actionJoin_triggered()
APPLICATION->launch(m_inst, true, false, std::make_shared<MinecraftTarget>(MinecraftTarget::parse(address, false)));
}
void ServersPage::on_actionRefresh_triggered()
{
m_model->queryServersStatus();
}
#include "ServersPage.moc"

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@ -85,6 +85,7 @@ class ServersPage : public QMainWindow, public BasePage {
void on_actionMove_Up_triggered();
void on_actionMove_Down_triggered();
void on_actionJoin_triggered();
void on_actionRefresh_triggered();
void runningStateChanged(bool running);

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@ -149,6 +149,8 @@
<addaction name="actionMove_Up"/>
<addaction name="actionMove_Down"/>
<addaction name="actionJoin"/>
<addaction name="separator"/>
<addaction name="actionRefresh"/>
</widget>
<action name="actionAdd">
<property name="text">
@ -175,6 +177,11 @@
<string>Join</string>
</property>
</action>
<action name="actionRefresh">
<property name="text">
<string>Refresh</string>
</property>
</action>
</widget>
<customwidgets>
<customwidget>