Add skin preview

Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
This commit is contained in:
Trial97 2025-01-10 00:54:14 +02:00
parent f4f1d5f0d7
commit cd0895b237
No known key found for this signature in database
GPG Key ID: 55EF5DA53DB36318
15 changed files with 874 additions and 124 deletions

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@ -298,7 +298,7 @@ endif()
include(QtVersionlessBackport)
if(Launcher_QT_VERSION_MAJOR EQUAL 5)
set(QT_VERSION_MAJOR 5)
find_package(Qt5 REQUIRED COMPONENTS Core Widgets Concurrent Network Test Xml NetworkAuth)
find_package(Qt5 REQUIRED COMPONENTS Core Widgets Concurrent Network Test Xml NetworkAuth OpenGL OpenGLWidgets)
find_package(Qt5 COMPONENTS DBus)
list(APPEND Launcher_QT_DBUS Qt5::DBus)
@ -314,7 +314,7 @@ if(Launcher_QT_VERSION_MAJOR EQUAL 5)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DUNICODE -D_UNICODE")
elseif(Launcher_QT_VERSION_MAJOR EQUAL 6)
set(QT_VERSION_MAJOR 6)
find_package(Qt6 REQUIRED COMPONENTS Core CoreTools Widgets Concurrent Network Test Xml Core5Compat NetworkAuth)
find_package(Qt6 REQUIRED COMPONENTS Core CoreTools Widgets Concurrent Network Test Xml Core5Compat NetworkAuth OpenGL OpenGLWidgets)
find_package(Qt6 COMPONENTS DBus)
list(APPEND Launcher_QT_DBUS Qt6::DBus)
list(APPEND Launcher_QT_LIBS Qt6::Core5Compat)

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@ -1076,6 +1076,13 @@ SET(LAUNCHER_SOURCES
ui/dialogs/skins/SkinManageDialog.cpp
ui/dialogs/skins/SkinManageDialog.h
ui/dialogs/skins/draw/SkinOpenGLWidget.h
ui/dialogs/skins/draw/SkinOpenGLWidget.cpp
ui/dialogs/skins/draw/Scene.h
ui/dialogs/skins/draw/Scene.cpp
ui/dialogs/skins/draw/BoxGeometry.h
ui/dialogs/skins/draw/BoxGeometry.cpp
# GUI - widgets
ui/widgets/CheckComboBox.cpp
ui/widgets/CheckComboBox.h
@ -1295,6 +1302,8 @@ target_link_libraries(Launcher_logic
Qt${QT_VERSION_MAJOR}::Gui
Qt${QT_VERSION_MAJOR}::Widgets
Qt${QT_VERSION_MAJOR}::NetworkAuth
Qt${QT_VERSION_MAJOR}::OpenGL
Qt${QT_VERSION_MAJOR}::OpenGLWidgets
${Launcher_QT_DBUS}
${Launcher_QT_LIBS}
)

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@ -31,7 +31,7 @@ SkinList::SkinList(QObject* parent, QString path, MinecraftAccountPtr acct) : QA
m_dir.setFilter(QDir::Readable | QDir::NoDotAndDotDot | QDir::Files | QDir::Dirs);
m_dir.setSorting(QDir::Name | QDir::IgnoreCase | QDir::LocaleAware);
m_watcher.reset(new QFileSystemWatcher(this));
is_watching = false;
m_isWatching = false;
connect(m_watcher.get(), &QFileSystemWatcher::directoryChanged, this, &SkinList::directoryChanged);
connect(m_watcher.get(), &QFileSystemWatcher::fileChanged, this, &SkinList::fileChanged);
directoryChanged(path);
@ -39,12 +39,12 @@ SkinList::SkinList(QObject* parent, QString path, MinecraftAccountPtr acct) : QA
void SkinList::startWatching()
{
if (is_watching) {
if (m_isWatching) {
return;
}
update();
is_watching = m_watcher->addPath(m_dir.absolutePath());
if (is_watching) {
m_isWatching = m_watcher->addPath(m_dir.absolutePath());
if (m_isWatching) {
qDebug() << "Started watching " << m_dir.absolutePath();
} else {
qDebug() << "Failed to start watching " << m_dir.absolutePath();
@ -54,11 +54,11 @@ void SkinList::startWatching()
void SkinList::stopWatching()
{
save();
if (!is_watching) {
if (!m_isWatching) {
return;
}
is_watching = !m_watcher->removePath(m_dir.absolutePath());
if (!is_watching) {
m_isWatching = !m_watcher->removePath(m_dir.absolutePath());
if (!m_isWatching) {
qDebug() << "Stopped watching " << m_dir.absolutePath();
} else {
qDebug() << "Failed to stop watching " << m_dir.absolutePath();
@ -142,7 +142,7 @@ bool SkinList::update()
std::sort(newSkins.begin(), newSkins.end(),
[](const SkinModel& a, const SkinModel& b) { return a.getPath().localeAwareCompare(b.getPath()) < 0; });
beginResetModel();
m_skin_list.swap(newSkins);
m_skinList.swap(newSkins);
endResetModel();
if (needsSave)
save();
@ -158,7 +158,7 @@ void SkinList::directoryChanged(const QString& path)
if (m_dir.absolutePath() != new_dir.absolutePath()) {
m_dir.setPath(path);
m_dir.refresh();
if (is_watching)
if (m_isWatching)
stopWatching();
startWatching();
}
@ -172,9 +172,9 @@ void SkinList::fileChanged(const QString& path)
if (!checkfile.exists())
return;
for (int i = 0; i < m_skin_list.count(); i++) {
if (m_skin_list[i].getPath() == checkfile.absoluteFilePath()) {
m_skin_list[i].refresh();
for (int i = 0; i < m_skinList.count(); i++) {
if (m_skinList[i].getPath() == checkfile.absoluteFilePath()) {
m_skinList[i].refresh();
dataChanged(index(i), index(i));
break;
}
@ -235,9 +235,9 @@ QVariant SkinList::data(const QModelIndex& index, int role) const
int row = index.row();
if (row < 0 || row >= m_skin_list.size())
if (row < 0 || row >= m_skinList.size())
return QVariant();
auto skin = m_skin_list[row];
auto skin = m_skinList[row];
switch (role) {
case Qt::DecorationRole:
return skin.getTexture();
@ -254,7 +254,7 @@ QVariant SkinList::data(const QModelIndex& index, int role) const
int SkinList::rowCount(const QModelIndex& parent) const
{
return parent.isValid() ? 0 : m_skin_list.size();
return parent.isValid() ? 0 : m_skinList.size();
}
void SkinList::installSkins(const QStringList& iconFiles)
@ -284,8 +284,8 @@ QString SkinList::installSkin(const QString& file, const QString& name)
int SkinList::getSkinIndex(const QString& key) const
{
for (int i = 0; i < m_skin_list.count(); i++) {
if (m_skin_list[i].name() == key) {
for (int i = 0; i < m_skinList.count(); i++) {
if (m_skinList[i].name() == key) {
return i;
}
}
@ -297,7 +297,7 @@ const SkinModel* SkinList::skin(const QString& key) const
int idx = getSkinIndex(key);
if (idx == -1)
return nullptr;
return &m_skin_list[idx];
return &m_skinList[idx];
}
SkinModel* SkinList::skin(const QString& key)
@ -305,22 +305,22 @@ SkinModel* SkinList::skin(const QString& key)
int idx = getSkinIndex(key);
if (idx == -1)
return nullptr;
return &m_skin_list[idx];
return &m_skinList[idx];
}
bool SkinList::deleteSkin(const QString& key, const bool trash)
bool SkinList::deleteSkin(const QString& key, bool trash)
{
int idx = getSkinIndex(key);
if (idx != -1) {
auto s = m_skin_list[idx];
auto s = m_skinList[idx];
if (trash) {
if (FS::trash(s.getPath(), nullptr)) {
m_skin_list.remove(idx);
m_skinList.remove(idx);
save();
return true;
}
} else if (QFile::remove(s.getPath())) {
m_skin_list.remove(idx);
m_skinList.remove(idx);
save();
return true;
}
@ -332,7 +332,7 @@ void SkinList::save()
{
QJsonObject doc;
QJsonArray arr;
for (auto s : m_skin_list) {
for (auto s : m_skinList) {
arr << s.toJSON();
}
doc["skins"] = arr;
@ -346,8 +346,8 @@ void SkinList::save()
int SkinList::getSelectedAccountSkin()
{
const auto& skin = m_acct->accountData()->minecraftProfile.skin;
for (int i = 0; i < m_skin_list.count(); i++) {
if (m_skin_list[i].getURL() == skin.url) {
for (int i = 0; i < m_skinList.count(); i++) {
if (m_skinList[i].getURL() == skin.url) {
return i;
}
}
@ -361,9 +361,9 @@ bool SkinList::setData(const QModelIndex& idx, const QVariant& value, int role)
}
int row = idx.row();
if (row < 0 || row >= m_skin_list.size())
if (row < 0 || row >= m_skinList.size())
return false;
auto& skin = m_skin_list[row];
auto& skin = m_skinList[row];
auto newName = value.toString();
if (skin.name() != newName) {
skin.rename(newName);
@ -375,18 +375,18 @@ bool SkinList::setData(const QModelIndex& idx, const QVariant& value, int role)
void SkinList::updateSkin(SkinModel* s)
{
auto done = false;
for (auto i = 0; i < m_skin_list.size(); i++) {
if (m_skin_list[i].getPath() == s->getPath()) {
m_skin_list[i].setCapeId(s->getCapeId());
m_skin_list[i].setModel(s->getModel());
m_skin_list[i].setURL(s->getURL());
for (auto i = 0; i < m_skinList.size(); i++) {
if (m_skinList[i].getPath() == s->getPath()) {
m_skinList[i].setCapeId(s->getCapeId());
m_skinList[i].setModel(s->getModel());
m_skinList[i].setURL(s->getURL());
done = true;
break;
}
}
if (!done) {
beginInsertRows(QModelIndex(), m_skin_list.count(), m_skin_list.count() + 1);
m_skin_list.append(*s);
beginInsertRows(QModelIndex(), m_skinList.count(), m_skinList.count() + 1);
m_skinList.append(*s);
endInsertRows();
}
save();

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@ -43,7 +43,7 @@ class SkinList : public QAbstractListModel {
virtual bool dropMimeData(const QMimeData* data, Qt::DropAction action, int row, int column, const QModelIndex& parent) override;
virtual Qt::ItemFlags flags(const QModelIndex& index) const override;
bool deleteSkin(const QString& key, const bool trash);
bool deleteSkin(const QString& key, bool trash);
void installSkins(const QStringList& iconFiles);
QString installSkin(const QString& file, const QString& name = {});
@ -73,8 +73,8 @@ class SkinList : public QAbstractListModel {
private:
shared_qobject_ptr<QFileSystemWatcher> m_watcher;
bool is_watching;
QVector<SkinModel> m_skin_list;
bool m_isWatching;
QVector<SkinModel> m_skinList;
QDir m_dir;
MinecraftAccountPtr m_acct;
};

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@ -18,17 +18,37 @@
#include "SkinModel.h"
#include <QFileInfo>
#include <QImage>
#include <QPainter>
#include <QTransform>
#include "FileSystem.h"
#include "Json.h"
SkinModel::SkinModel(QString path) : m_path(path), m_texture(path), m_model(Model::CLASSIC) {}
QImage improveSkin(const QImage& skin)
{
if (skin.size() == QSize(64, 32)) { // old format
QImage newSkin = QImage(QSize(64, 64), skin.format());
newSkin.fill(Qt::transparent);
QPainter p(&newSkin);
p.drawImage(QPoint(0, 0), skin.copy(QRect(0, 0, 64, 32))); // copy head
auto leg = skin.copy(QRect(0, 16, 16, 16));
p.drawImage(QPoint(16, 48), leg); // copy leg
auto arm = skin.copy(QRect(40, 16, 16, 16));
p.drawImage(QPoint(32, 48), arm); // copy arm
return newSkin;
}
return skin;
}
QImage getSkin(const QString path)
{
return improveSkin(QImage(path));
}
SkinModel::SkinModel(QString path) : m_path(path), m_texture(getSkin(path)), m_model(Model::CLASSIC) {}
SkinModel::SkinModel(QDir skinDir, QJsonObject obj)
: m_cape_id(Json::ensureString(obj, "capeId")), m_model(Model::CLASSIC), m_url(Json::ensureString(obj, "url"))
: m_capeId(Json::ensureString(obj, "capeId")), m_model(Model::CLASSIC), m_url(Json::ensureString(obj, "url"))
{
auto name = Json::ensureString(obj, "name");
@ -36,7 +56,7 @@ SkinModel::SkinModel(QDir skinDir, QJsonObject obj)
m_model = Model::SLIM;
}
m_path = skinDir.absoluteFilePath(name) + ".png";
m_texture = QPixmap(m_path);
m_texture = QImage(getSkin(m_path));
}
QString SkinModel::name() const
@ -55,7 +75,7 @@ QJsonObject SkinModel::toJSON() const
{
QJsonObject obj;
obj["name"] = name();
obj["capeId"] = m_cape_id;
obj["capeId"] = m_capeId;
obj["url"] = m_url;
obj["model"] = getModelString();
return obj;
@ -76,3 +96,7 @@ bool SkinModel::isValid() const
{
return !m_texture.isNull() && (m_texture.size().height() == 32 || m_texture.size().height() == 64) && m_texture.size().width() == 64;
}
void SkinModel::refresh()
{
m_texture = getSkin(m_path);
}

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@ -19,8 +19,8 @@
#pragma once
#include <QDir>
#include <QImage>
#include <QJsonObject>
#include <QPixmap>
class SkinModel {
public:
@ -35,23 +35,23 @@ class SkinModel {
QString getModelString() const;
bool isValid() const;
QString getPath() const { return m_path; }
QPixmap getTexture() const { return m_texture; }
QString getCapeId() const { return m_cape_id; }
QImage getTexture() const { return m_texture; }
QString getCapeId() const { return m_capeId; }
Model getModel() const { return m_model; }
QString getURL() const { return m_url; }
bool rename(QString newName);
void setCapeId(QString capeID) { m_cape_id = capeID; }
void setCapeId(QString capeID) { m_capeId = capeID; }
void setModel(Model model) { m_model = model; }
void setURL(QString url) { m_url = url; }
void refresh() { m_texture = QPixmap(m_path); }
void refresh();
QJsonObject toJSON() const;
private:
QString m_path;
QPixmap m_texture;
QString m_cape_id;
QImage m_texture;
QString m_capeId;
Model m_model;
QString m_url;
};

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@ -17,6 +17,7 @@
*/
#include "SkinManageDialog.h"
#include "ui/dialogs/skins/draw/SkinOpenGLWidget.h"
#include "ui_SkinManageDialog.h"
#include <FileSystem.h>
@ -52,13 +53,16 @@
#include "ui/instanceview/InstanceDelegate.h"
SkinManageDialog::SkinManageDialog(QWidget* parent, MinecraftAccountPtr acct)
: QDialog(parent), m_acct(acct), ui(new Ui::SkinManageDialog), m_list(this, APPLICATION->settings()->get("SkinsDir").toString(), acct)
: QDialog(nullptr)
, m_acct(acct)
, m_ui(new Ui::SkinManageDialog)
, m_list(this, APPLICATION->settings()->get("SkinsDir").toString(), acct)
{
ui->setupUi(this);
m_ui->setupUi(this);
setWindowModality(Qt::WindowModal);
auto contentsWidget = ui->listView;
auto contentsWidget = m_ui->listView;
contentsWidget->setViewMode(QListView::IconMode);
contentsWidget->setFlow(QListView::LeftToRight);
contentsWidget->setIconSize(QSize(48, 48));
@ -88,28 +92,28 @@ SkinManageDialog::SkinManageDialog(QWidget* parent, MinecraftAccountPtr acct)
connect(contentsWidget->selectionModel(), SIGNAL(selectionChanged(QItemSelection, QItemSelection)),
SLOT(selectionChanged(QItemSelection, QItemSelection)));
connect(ui->listView, &QListView::customContextMenuRequested, this, &SkinManageDialog::show_context_menu);
connect(m_ui->listView, &QListView::customContextMenuRequested, this, &SkinManageDialog::show_context_menu);
setupCapes();
ui->listView->setCurrentIndex(m_list.index(m_list.getSelectedAccountSkin()));
m_ui->listView->setCurrentIndex(m_list.index(m_list.getSelectedAccountSkin()));
ui->buttonBox->button(QDialogButtonBox::Cancel)->setText(tr("Cancel"));
ui->buttonBox->button(QDialogButtonBox::Ok)->setText(tr("OK"));
m_ui->buttonBox->button(QDialogButtonBox::Cancel)->setText(tr("Cancel"));
m_ui->buttonBox->button(QDialogButtonBox::Ok)->setText(tr("OK"));
}
SkinManageDialog::~SkinManageDialog()
{
delete ui;
delete m_ui;
}
void SkinManageDialog::activated(QModelIndex index)
{
m_selected_skin = index.data(Qt::UserRole).toString();
m_selectedSkinKey = index.data(Qt::UserRole).toString();
accept();
}
void SkinManageDialog::selectionChanged(QItemSelection selected, QItemSelection deselected)
void SkinManageDialog::selectionChanged(QItemSelection selected, [[maybe_unused]] QItemSelection deselected)
{
if (selected.empty())
return;
@ -117,19 +121,20 @@ void SkinManageDialog::selectionChanged(QItemSelection selected, QItemSelection
QString key = selected.first().indexes().first().data(Qt::UserRole).toString();
if (key.isEmpty())
return;
m_selected_skin = key;
auto skin = m_list.skin(key);
if (!skin || !skin->isValid())
m_selectedSkinKey = key;
auto skin = getSelectedSkin();
if (!skin)
return;
ui->selectedModel->setPixmap(skin->getTexture().scaled(size() * (1. / 3), Qt::KeepAspectRatio, Qt::FastTransformation));
ui->capeCombo->setCurrentIndex(m_capes_idx.value(skin->getCapeId()));
ui->steveBtn->setChecked(skin->getModel() == SkinModel::CLASSIC);
ui->alexBtn->setChecked(skin->getModel() == SkinModel::SLIM);
m_ui->selectedModel->updateScene(skin);
m_ui->capeCombo->setCurrentIndex(m_capesIdx.value(skin->getCapeId()));
m_ui->steveBtn->setChecked(skin->getModel() == SkinModel::CLASSIC);
m_ui->alexBtn->setChecked(skin->getModel() == SkinModel::SLIM);
}
void SkinManageDialog::delayed_scroll(QModelIndex model_index)
{
auto contentsWidget = ui->listView;
auto contentsWidget = m_ui->listView;
contentsWidget->scrollTo(model_index);
}
@ -152,23 +157,19 @@ void SkinManageDialog::on_fileBtn_clicked()
}
}
QPixmap previewCape(QPixmap capeImage)
QPixmap previewCape(QImage capeImage)
{
QPixmap preview = QPixmap(10, 16);
QPainter painter(&preview);
painter.drawPixmap(0, 0, capeImage.copy(1, 1, 10, 16));
return preview.scaled(80, 128, Qt::IgnoreAspectRatio, Qt::FastTransformation);
return QPixmap::fromImage(capeImage.copy(1, 1, 10, 16).scaled(80, 128, Qt::IgnoreAspectRatio, Qt::FastTransformation));
}
void SkinManageDialog::setupCapes()
{
// FIXME: add a model for this, download/refresh the capes on demand
auto& accountData = *m_acct->accountData();
int index = 0;
ui->capeCombo->addItem(tr("No Cape"), QVariant());
m_ui->capeCombo->addItem(tr("No Cape"), QVariant());
auto currentCape = accountData.minecraftProfile.currentCape;
if (currentCape.isEmpty()) {
ui->capeCombo->setCurrentIndex(index);
m_ui->capeCombo->setCurrentIndex(index);
}
auto capesDir = FS::PathCombine(m_list.getDir(), "capes");
@ -177,9 +178,9 @@ void SkinManageDialog::setupCapes()
for (auto& cape : accountData.minecraftProfile.capes) {
auto path = FS::PathCombine(capesDir, cape.id + ".png");
if (cape.data.size()) {
QPixmap capeImage;
QImage capeImage;
if (capeImage.loadFromData(cape.data, "PNG") && capeImage.save(path)) {
m_capes[cape.id] = previewCape(capeImage);
m_capes[cape.id] = capeImage;
continue;
}
}
@ -197,46 +198,49 @@ void SkinManageDialog::setupCapes()
}
for (auto& cape : accountData.minecraftProfile.capes) {
index++;
QPixmap capeImage;
QImage capeImage;
if (!m_capes.contains(cape.id)) {
auto path = FS::PathCombine(capesDir, cape.id + ".png");
if (QFileInfo(path).exists() && capeImage.load(path)) {
capeImage = previewCape(capeImage);
capeImage = capeImage;
m_capes[cape.id] = capeImage;
}
}
if (!capeImage.isNull()) {
ui->capeCombo->addItem(capeImage, cape.alias, cape.id);
m_ui->capeCombo->addItem(previewCape(capeImage), cape.alias, cape.id);
} else {
ui->capeCombo->addItem(cape.alias, cape.id);
m_ui->capeCombo->addItem(cape.alias, cape.id);
}
m_capes_idx[cape.id] = index;
m_capesIdx[cape.id] = index;
}
}
void SkinManageDialog::on_capeCombo_currentIndexChanged(int index)
{
auto id = ui->capeCombo->currentData();
auto id = m_ui->capeCombo->currentData();
auto cape = m_capes.value(id.toString(), {});
if (!cape.isNull()) {
ui->capeImage->setPixmap(cape.scaled(size() * (1. / 3), Qt::KeepAspectRatio, Qt::FastTransformation));
m_ui->capeImage->setPixmap(previewCape(cape).scaled(size() * (1. / 3), Qt::KeepAspectRatio, Qt::FastTransformation));
}
if (auto skin = m_list.skin(m_selected_skin); skin) {
m_ui->selectedModel->updateCape(cape);
if (auto skin = getSelectedSkin(); skin) {
skin->setCapeId(id.toString());
m_ui->selectedModel->updateScene(skin);
}
}
void SkinManageDialog::on_steveBtn_toggled(bool checked)
{
if (auto skin = m_list.skin(m_selected_skin); skin) {
if (auto skin = getSelectedSkin(); skin) {
skin->setModel(checked ? SkinModel::CLASSIC : SkinModel::SLIM);
m_ui->selectedModel->updateScene(skin);
}
}
void SkinManageDialog::accept()
{
auto skin = m_list.skin(m_selected_skin);
auto skin = m_list.skin(m_selectedSkinKey);
if (!skin) {
reject();
return;
@ -286,15 +290,15 @@ void SkinManageDialog::on_resetBtn_clicked()
void SkinManageDialog::show_context_menu(const QPoint& pos)
{
QMenu myMenu(tr("Context menu"), this);
myMenu.addAction(ui->action_Rename_Skin);
myMenu.addAction(ui->action_Delete_Skin);
myMenu.addAction(m_ui->action_Rename_Skin);
myMenu.addAction(m_ui->action_Delete_Skin);
myMenu.exec(ui->listView->mapToGlobal(pos));
myMenu.exec(m_ui->listView->mapToGlobal(pos));
}
bool SkinManageDialog::eventFilter(QObject* obj, QEvent* ev)
{
if (obj == ui->listView) {
if (obj == m_ui->listView) {
if (ev->type() == QEvent::KeyPress) {
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(ev);
switch (keyEvent->key()) {
@ -314,22 +318,22 @@ bool SkinManageDialog::eventFilter(QObject* obj, QEvent* ev)
void SkinManageDialog::on_action_Rename_Skin_triggered(bool checked)
{
if (!m_selected_skin.isEmpty()) {
ui->listView->edit(ui->listView->currentIndex());
if (!m_selectedSkinKey.isEmpty()) {
m_ui->listView->edit(m_ui->listView->currentIndex());
}
}
void SkinManageDialog::on_action_Delete_Skin_triggered(bool checked)
{
if (m_selected_skin.isEmpty())
if (m_selectedSkinKey.isEmpty())
return;
if (m_list.getSkinIndex(m_selected_skin) == m_list.getSelectedAccountSkin()) {
if (m_list.getSkinIndex(m_selectedSkinKey) == m_list.getSelectedAccountSkin()) {
CustomMessageBox::selectable(this, tr("Delete error"), tr("Can not delete skin that is in use."), QMessageBox::Warning)->exec();
return;
}
auto skin = m_list.skin(m_selected_skin);
auto skin = m_list.skin(m_selectedSkinKey);
if (!skin)
return;
@ -341,15 +345,15 @@ void SkinManageDialog::on_action_Delete_Skin_triggered(bool checked)
->exec();
if (response == QMessageBox::Yes) {
if (!m_list.deleteSkin(m_selected_skin, true)) {
m_list.deleteSkin(m_selected_skin, false);
if (!m_list.deleteSkin(m_selectedSkinKey, true)) {
m_list.deleteSkin(m_selectedSkinKey, false);
}
}
}
void SkinManageDialog::on_urlBtn_clicked()
{
auto url = QUrl(ui->urlLine->text());
auto url = QUrl(m_ui->urlLine->text());
if (!url.isValid()) {
CustomMessageBox::selectable(this, tr("Invalid url"), tr("Invalid url"), QMessageBox::Critical)->show();
return;
@ -366,13 +370,13 @@ void SkinManageDialog::on_urlBtn_clicked()
if (!s.isValid()) {
CustomMessageBox::selectable(this, tr("URL is not a valid skin"),
QFileInfo::exists(path) ? tr("Skin images must be 64x64 or 64x32 pixel PNG files.")
: tr("Unable to download the skin: '%1'.").arg(ui->urlLine->text()),
: tr("Unable to download the skin: '%1'.").arg(m_ui->urlLine->text()),
QMessageBox::Critical)
->show();
QFile::remove(path);
return;
}
ui->urlLine->setText("");
m_ui->urlLine->setText("");
if (QFileInfo(path).suffix().isEmpty()) {
QFile::rename(path, path + ".png");
}
@ -405,7 +409,7 @@ class WaitTask : public Task {
void SkinManageDialog::on_userBtn_clicked()
{
auto user = ui->urlLine->text();
auto user = m_ui->urlLine->text();
if (user.isEmpty()) {
return;
}
@ -499,7 +503,7 @@ void SkinManageDialog::on_userBtn_clicked()
QFile::remove(path);
return;
}
ui->urlLine->setText("");
m_ui->urlLine->setText("");
s.setModel(mcProfile.skin.variant.toUpper() == "SLIM" ? SkinModel::SLIM : SkinModel::CLASSIC);
s.setURL(mcProfile.skin.url);
if (m_capes.contains(mcProfile.currentCape)) {
@ -513,14 +517,24 @@ void SkinManageDialog::resizeEvent(QResizeEvent* event)
QWidget::resizeEvent(event);
QSize s = size() * (1. / 3);
if (auto skin = m_list.skin(m_selected_skin); skin) {
if (skin->isValid()) {
ui->selectedModel->setPixmap(skin->getTexture().scaled(s, Qt::KeepAspectRatio, Qt::FastTransformation));
}
}
auto id = ui->capeCombo->currentData();
m_ui->selectedModel->updateScene(getSelectedSkin());
auto id = m_ui->capeCombo->currentData();
auto cape = m_capes.value(id.toString(), {});
if (!cape.isNull()) {
ui->capeImage->setPixmap(cape.scaled(s, Qt::KeepAspectRatio, Qt::FastTransformation));
m_ui->capeImage->setPixmap(previewCape(cape).scaled(s, Qt::KeepAspectRatio, Qt::FastTransformation));
}
m_ui->selectedModel->updateCape(cape);
}
SkinModel* SkinManageDialog::getSelectedSkin()
{
if (auto skin = m_list.skin(m_selectedSkinKey); skin && skin->isValid()) {
return skin;
}
return nullptr;
}
QHash<QString, QImage> SkinManageDialog::capes()
{
return m_capes;
}

View File

@ -24,6 +24,7 @@
#include "minecraft/auth/MinecraftAccount.h"
#include "minecraft/skins/SkinList.h"
#include "minecraft/skins/SkinModel.h"
namespace Ui {
class SkinManageDialog;
@ -36,6 +37,9 @@ class SkinManageDialog : public QDialog {
virtual ~SkinManageDialog();
void resizeEvent(QResizeEvent* event) override;
SkinModel* getSelectedSkin();
QHash<QString, QImage> capes();
public slots:
void selectionChanged(QItemSelection, QItemSelection);
void activated(QModelIndex);
@ -57,9 +61,9 @@ class SkinManageDialog : public QDialog {
void setupCapes();
MinecraftAccountPtr m_acct;
Ui::SkinManageDialog* ui;
Ui::SkinManageDialog* m_ui;
SkinList m_list;
QString m_selected_skin;
QHash<QString, QPixmap> m_capes;
QHash<QString, int> m_capes_idx;
QString m_selectedSkinKey;
QHash<QString, QImage> m_capes;
QHash<QString, int> m_capesIdx;
};

View File

@ -19,16 +19,13 @@
<item>
<layout class="QVBoxLayout" name="selectedVLayout" stretch="2,1,3">
<item>
<widget class="QLabel" name="selectedModel">
<property name="text">
<widget class="SkinOpenGLWidget" name="selectedModel">
<property name="text" stdset="0">
<string/>
</property>
<property name="scaledContents">
<property name="scaledContents" stdset="0">
<bool>false</bool>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
<item>
@ -188,6 +185,13 @@
</property>
</action>
</widget>
<customwidgets>
<customwidget>
<class>SkinOpenGLWidget</class>
<extends>QOpenGLWidget</extends>
<header>ui/dialogs/skins/draw/SkinOpenGLWidget.h</header>
</customwidget>
</customwidgets>
<resources/>
<connections>
<connection>

View File

@ -0,0 +1,235 @@
#include "BoxGeometry.h"
#include <QMatrix4x4>
#include <QVector2D>
#include <QVector3D>
#include <QVector>
struct VertexData {
QVector4D position;
QVector2D texCoord;
VertexData(const QVector4D& pos, const QVector2D& tex) : position(pos), texCoord(tex) {}
};
// For cube we would need only 8 vertices but we have to
// duplicate vertex for each face because texture coordinate
// is different.
static const QVector<QVector4D> vertices = {
// Vertex data for face 0
QVector4D(-0.5f, -0.5f, 0.5f, 1.0f), // v0
QVector4D(0.5f, -0.5f, 0.5f, 1.0f), // v1
QVector4D(-0.5f, 0.5f, 0.5f, 1.0f), // v2
QVector4D(0.5f, 0.5f, 0.5f, 1.0f), // v3
// Vertex data for face 1
QVector4D(0.5f, -0.5f, 0.5f, 1.0f), // v4
QVector4D(0.5f, -0.5f, -0.5f, 1.0f), // v5
QVector4D(0.5f, 0.5f, 0.5f, 1.0f), // v6
QVector4D(0.5f, 0.5f, -0.5f, 1.0f), // v7
// Vertex data for face 2
QVector4D(0.5f, -0.5f, -0.5f, 1.0f), // v8
QVector4D(-0.5f, -0.5f, -0.5f, 1.0f), // v9
QVector4D(0.5f, 0.5f, -0.5f, 1.0f), // v10
QVector4D(-0.5f, 0.5f, -0.5f, 1.0f), // v11
// Vertex data for face 3
QVector4D(-0.5f, -0.5f, -0.5f, 1.0f), // v12
QVector4D(-0.5f, -0.5f, 0.5f, 1.0f), // v13
QVector4D(-0.5f, 0.5f, -0.5f, 1.0f), // v14
QVector4D(-0.5f, 0.5f, 0.5f, 1.0f), // v15
// Vertex data for face 4
QVector4D(-0.5f, -0.5f, -0.5f, 1.0f), // v16
QVector4D(0.5f, -0.5f, -0.5f, 1.0f), // v17
QVector4D(-0.5f, -0.5f, 0.5f, 1.0f), // v18
QVector4D(0.5f, -0.5f, 0.5f, 1.0f), // v19
// Vertex data for face 5
QVector4D(-0.5f, 0.5f, 0.5f, 1.0f), // v20
QVector4D(0.5f, 0.5f, 0.5f, 1.0f), // v21
QVector4D(-0.5f, 0.5f, -0.5f, 1.0f), // v22
QVector4D(0.5f, 0.5f, -0.5f, 1.0f), // v23
};
// Indices for drawing cube faces using triangle strips.
// Triangle strips can be connected by duplicating indices
// between the strips. If connecting strips have opposite
// vertex order then last index of the first strip and first
// index of the second strip needs to be duplicated. If
// connecting strips have same vertex order then only last
// index of the first strip needs to be duplicated.
static const QVector<GLushort> indices = {
0, 1, 2, 3, 3, // Face 0 - triangle strip ( v0, v1, v2, v3)
4, 4, 5, 6, 7, 7, // Face 1 - triangle strip ( v4, v5, v6, v7)
8, 8, 9, 10, 11, 11, // Face 2 - triangle strip ( v8, v9, v10, v11)
12, 12, 13, 14, 15, 15, // Face 3 - triangle strip (v12, v13, v14, v15)
16, 16, 17, 18, 19, 19, // Face 4 - triangle strip (v16, v17, v18, v19)
20, 20, 21, 22, 23 // Face 5 - triangle strip (v20, v21, v22, v23)
};
QVector<QVector4D> transformVectors(const QMatrix4x4& matrix, const QVector<QVector4D>& vectors)
{
QVector<QVector4D> transformedVectors;
transformedVectors.reserve(vectors.size());
for (const QVector4D& vec : vectors) {
if (!matrix.isIdentity()) {
transformedVectors.append(matrix * vec);
} else {
transformedVectors.append(vec);
}
}
return transformedVectors;
}
// Function to calculate UV coordinates
// this is pure magic (if something is wrong with textures this is at fault)
QVector<QVector2D> getCubeUVs(float u, float v, float width, float height, float depth, float textureWidth, float textureHeight)
{
auto toFaceVertices = [textureHeight, textureWidth](float x1, float y1, float x2, float y2) -> QVector<QVector2D> {
return {
QVector2D(x1 / textureWidth, 1.0 - y2 / textureHeight),
QVector2D(x2 / textureWidth, 1.0 - y2 / textureHeight),
QVector2D(x2 / textureWidth, 1.0 - y1 / textureHeight),
QVector2D(x1 / textureWidth, 1.0 - y1 / textureHeight),
};
};
auto top = toFaceVertices(u + depth, v, u + width + depth, v + depth);
auto bottom = toFaceVertices(u + width + depth, v, u + width * 2 + depth, v + depth);
auto left = toFaceVertices(u, v + depth, u + depth, v + depth + height);
auto front = toFaceVertices(u + depth, v + depth, u + width + depth, v + depth + height);
auto right = toFaceVertices(u + width + depth, v + depth, u + width + depth * 2, v + height + depth);
auto back = toFaceVertices(u + width + depth * 2, v + depth, u + width * 2 + depth * 2, v + height + depth);
auto uvRight = {
right[0],
right[1],
right[3],
right[2],
};
auto uvLeft = {
left[0],
left[1],
left[3],
left[2],
};
auto uvTop = {
top[0],
top[1],
top[3],
top[2],
};
auto uvBottom = {
bottom[3],
bottom[2],
bottom[0],
bottom[1],
};
auto uvFront = {
front[0],
front[1],
front[3],
front[2],
};
auto uvBack = {
back[0],
back[1],
back[3],
back[2],
};
// Create a new array to hold the modified UV data
QVector<QVector2D> uvData;
uvData.reserve(24);
// Iterate over the arrays and copy the data to newUVData
for (const auto& uvArray : { uvFront, uvRight, uvBack, uvLeft, uvBottom, uvTop }) {
uvData.append(uvArray);
}
return uvData;
}
namespace opengl {
BoxGeometry::BoxGeometry(QVector3D size, QVector3D position) : m_indexBuf(QOpenGLBuffer::IndexBuffer), m_size(size), m_position(position)
{
initializeOpenGLFunctions();
// Generate 2 VBOs
m_vertexBuf.create();
m_indexBuf.create();
}
BoxGeometry::BoxGeometry(QVector3D size, QVector3D position, QPoint uv, QVector3D textureDim, QSize textureSize)
: BoxGeometry(size, position)
{
initGeometry(uv.x(), uv.y(), textureDim.x(), textureDim.y(), textureDim.z(), textureSize.width(), textureSize.height());
}
BoxGeometry::~BoxGeometry()
{
m_vertexBuf.destroy();
m_indexBuf.destroy();
}
void BoxGeometry::draw(QOpenGLShaderProgram* program)
{
// Tell OpenGL which VBOs to use
program->setUniformValue("model_matrix", m_matrix);
m_vertexBuf.bind();
m_indexBuf.bind();
// Offset for position
quintptr offset = 0;
// Tell OpenGL programmable pipeline how to locate vertex position data
int vertexLocation = program->attributeLocation("a_position");
program->enableAttributeArray(vertexLocation);
program->setAttributeBuffer(vertexLocation, GL_FLOAT, offset, 4, sizeof(VertexData));
// Offset for texture coordinate
offset += sizeof(QVector4D);
// Tell OpenGL programmable pipeline how to locate vertex texture coordinate data
int texcoordLocation = program->attributeLocation("a_texcoord");
program->enableAttributeArray(texcoordLocation);
program->setAttributeBuffer(texcoordLocation, GL_FLOAT, offset, 2, sizeof(VertexData));
// Draw cube geometry using indices from VBO 1
glDrawElements(GL_TRIANGLE_STRIP, indices.size(), GL_UNSIGNED_SHORT, nullptr);
}
void BoxGeometry::initGeometry(float u, float v, float width, float height, float depth, float textureWidth, float textureHeight)
{
// auto positions = getVericles(m_size, m_position);
auto textureCord = getCubeUVs(u, v, width, height, depth, textureWidth, textureHeight);
// this should not be needed to be done on each render for most of the objects
QMatrix4x4 transformation;
transformation.translate(m_position);
transformation.scale(m_size);
auto positions = transformVectors(transformation, vertices);
QVector<VertexData> vertices;
vertices.reserve(positions.size()); // Reserve space for efficiency
for (int i = 0; i < positions.size(); ++i) {
vertices.append(VertexData(positions[i], textureCord[i]));
}
// Transfer vertex data to VBO 0
m_vertexBuf.bind();
m_vertexBuf.allocate(vertices.constData(), vertices.size() * sizeof(VertexData));
// Transfer index data to VBO 1
m_indexBuf.bind();
m_indexBuf.allocate(indices.constData(), indices.size() * sizeof(GLushort));
}
void BoxGeometry::rotate(float angle, const QVector3D& vector)
{
m_matrix.rotate(angle, vector);
}
} // namespace opengl

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@ -0,0 +1,28 @@
#pragma once
#include <QMatrix4x4>
#include <QOpenGLBuffer>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QVector3D>
namespace opengl {
class BoxGeometry : protected QOpenGLFunctions {
public:
BoxGeometry(QVector3D size, QVector3D position);
BoxGeometry(QVector3D size, QVector3D position, QPoint uv, QVector3D textureDim, QSize textureSize = { 64, 64 });
virtual ~BoxGeometry();
void draw(QOpenGLShaderProgram* program);
void initGeometry(float u, float v, float width, float height, float depth, float textureWidth = 64, float textureHeight = 64);
void rotate(float angle, const QVector3D& vector);
private:
QOpenGLBuffer m_vertexBuf;
QOpenGLBuffer m_indexBuf;
QVector3D m_size;
QVector3D m_position;
QMatrix4x4 m_matrix;
};
} // namespace opengl

View File

@ -0,0 +1,115 @@
#include "ui/dialogs/skins/draw/Scene.h"
namespace opengl {
Scene::Scene(const QImage& skin, bool slim, const QImage& cape) : m_slim(slim), m_capeVisible(!cape.isNull())
{
m_staticComponents = {
// head
new opengl::BoxGeometry(QVector3D(8, 8, 8), QVector3D(0, 4, 0), QPoint(0, 0), QVector3D(8, 8, 8)),
new opengl::BoxGeometry(QVector3D(9, 9, 9), QVector3D(0, 4, 0), QPoint(32, 0), QVector3D(8, 8, 8)),
// body
new opengl::BoxGeometry(QVector3D(8, 12, 4), QVector3D(0, -6, 0), QPoint(16, 16), QVector3D(8, 12, 4)),
new opengl::BoxGeometry(QVector3D(8.5, 12.5, 4.5), QVector3D(0, -6, 0), QPoint(16, 32), QVector3D(8, 12, 4)),
// right leg
new opengl::BoxGeometry(QVector3D(4, 12, 4), QVector3D(-1.9, -18, -0.1), QPoint(0, 16), QVector3D(4, 12, 4)),
new opengl::BoxGeometry(QVector3D(4.5, 12.5, 4.5), QVector3D(-1.9, -18, -0.1), QPoint(0, 32), QVector3D(4, 12, 4)),
// left leg
new opengl::BoxGeometry(QVector3D(4, 12, 4), QVector3D(1.9, -18, -0.1), QPoint(16, 48), QVector3D(4, 12, 4)),
new opengl::BoxGeometry(QVector3D(4.5, 12.5, 4.5), QVector3D(1.9, -18, -0.1), QPoint(0, 48), QVector3D(4, 12, 4)),
};
m_normalArms = {
// Right Arm
new opengl::BoxGeometry(QVector3D(4, 12, 4), QVector3D(-6, -6, 0), QPoint(40, 16), QVector3D(4, 12, 4)),
new opengl::BoxGeometry(QVector3D(4.5, 12.5, 4.5), QVector3D(-6, -6, 0), QPoint(40, 32), QVector3D(4, 12, 4)),
// Left Arm
new opengl::BoxGeometry(QVector3D(4, 12, 4), QVector3D(6, -6, 0), QPoint(32, 48), QVector3D(4, 12, 4)),
new opengl::BoxGeometry(QVector3D(4.5, 12.5, 4.5), QVector3D(6, -6, 0), QPoint(48, 48), QVector3D(4, 12, 4)),
};
m_slimArms = {
// Right Arm
new opengl::BoxGeometry(QVector3D(4, 12, 3), QVector3D(-6, -6, 0), QPoint(40, 16), QVector3D(3, 12, 4)),
new opengl::BoxGeometry(QVector3D(4.5, 12.5, 3.5), QVector3D(-6, -6, 0), QPoint(40, 32), QVector3D(3, 12, 4)),
// Left Arm
new opengl::BoxGeometry(QVector3D(4, 12, 3), QVector3D(6, -6, 0), QPoint(32, 48), QVector3D(3, 12, 4)),
new opengl::BoxGeometry(QVector3D(4.5, 12.5, 3.5), QVector3D(6, -6, 0), QPoint(48, 48), QVector3D(3, 12, 4)),
};
m_cape = new opengl::BoxGeometry(QVector3D(10, 16, 1), QVector3D(0, -8, 2.5), QPoint(0, 0), QVector3D(10, 16, 1), QSize(64, 32));
m_cape->rotate(10.8, QVector3D(1, 0, 0));
m_cape->rotate(180, QVector3D(0, 1, 0));
// texture init
m_skinTexture = new QOpenGLTexture(skin.mirrored());
m_skinTexture->setMinificationFilter(QOpenGLTexture::Nearest);
m_skinTexture->setMagnificationFilter(QOpenGLTexture::Nearest);
m_capeTexture = new QOpenGLTexture(cape.mirrored());
m_capeTexture->setMinificationFilter(QOpenGLTexture::Nearest);
m_capeTexture->setMagnificationFilter(QOpenGLTexture::Nearest);
}
Scene::~Scene()
{
for (auto array : { m_staticComponents, m_normalArms, m_slimArms }) {
for (auto g : array) {
delete g;
}
}
delete m_cape;
m_skinTexture->destroy();
delete m_skinTexture;
m_capeTexture->destroy();
delete m_capeTexture;
}
void Scene::draw(QOpenGLShaderProgram* program)
{
m_skinTexture->bind();
program->setUniformValue("texture", 0);
for (auto toDraw : { m_staticComponents, m_slim ? m_slimArms : m_normalArms }) {
for (auto g : toDraw) {
g->draw(program);
}
}
m_skinTexture->release();
if (m_capeVisible) {
m_capeTexture->bind();
program->setUniformValue("texture", 0);
m_cape->draw(program);
m_capeTexture->release();
}
}
void updateTexture(QOpenGLTexture* texture, const QImage& img)
{
if (texture) {
if (texture->isBound())
texture->release();
texture->destroy();
texture->create();
texture->setSize(img.width(), img.height());
texture->setData(img);
texture->setMinificationFilter(QOpenGLTexture::Nearest);
texture->setMagnificationFilter(QOpenGLTexture::Nearest);
}
}
void Scene::setSkin(const QImage& skin)
{
updateTexture(m_skinTexture, skin.mirrored());
}
void Scene::setMode(bool slim)
{
m_slim = slim;
}
void Scene::setCape(const QImage& cape)
{
updateTexture(m_capeTexture, cape.mirrored());
}
void Scene::setCapeVisible(bool visible)
{
m_capeVisible = visible;
}
} // namespace opengl

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@ -0,0 +1,28 @@
#pragma once
#include "ui/dialogs/skins/draw/BoxGeometry.h"
#include <QOpenGLTexture>
namespace opengl {
class Scene {
public:
Scene(const QImage& skin, bool slim, const QImage& cape);
virtual ~Scene();
void draw(QOpenGLShaderProgram* program);
void setSkin(const QImage& skin);
void setCape(const QImage& cape);
void setMode(bool slim);
void setCapeVisible(bool visible);
private:
QVector<BoxGeometry*> m_staticComponents;
QVector<BoxGeometry*> m_normalArms;
QVector<BoxGeometry*> m_slimArms;
BoxGeometry* m_cape = nullptr;
QOpenGLTexture* m_skinTexture = nullptr;
QOpenGLTexture* m_capeTexture = nullptr;
bool m_slim = false;
bool m_capeVisible = false;
};
} // namespace opengl

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@ -0,0 +1,240 @@
#include "ui/dialogs/skins/draw/SkinOpenGLWidget.h"
#include <QMouseEvent>
#include <QOpenGLBuffer>
#include <QVector2D>
#include <QVector3D>
#include "minecraft/skins/SkinModel.h"
#include "ui/dialogs/skins/SkinManageDialog.h"
#include "ui/dialogs/skins/draw/Scene.h"
SkinOpenGLWidget::~SkinOpenGLWidget()
{
// Make sure the context is current when deleting the texture
// and the buffers.
makeCurrent();
delete m_scene;
glDeleteTextures(1, &m_chessboardTexture);
doneCurrent();
}
void SkinOpenGLWidget::mousePressEvent(QMouseEvent* e)
{
// Save mouse press position
m_mousePosition = QVector2D(e->position());
m_isMousePressed = true;
}
void SkinOpenGLWidget::mouseMoveEvent(QMouseEvent* event)
{
if (m_isMousePressed) {
int dx = event->x() - m_mousePosition.x();
int dy = event->y() - m_mousePosition.y();
// Update rotation angles based on mouse movement
m_rotationX += dy;
m_rotationY += dx;
m_mousePosition = QVector2D(event->position());
update(); // Trigger a repaint
}
}
void SkinOpenGLWidget::mouseReleaseEvent(QMouseEvent* e)
{
m_isMousePressed = false;
}
void SkinOpenGLWidget::initializeGL()
{
initializeOpenGLFunctions();
glClearColor(0, 0, 1, 1);
initShaders();
m_chessboardTexture = generateChessboardTexture(512, 512, 16);
QImage skin, cape;
bool slim = false;
if (auto p = dynamic_cast<SkinManageDialog*>(parent()); p) {
if (auto s = p->getSelectedSkin()) {
skin = s->getTexture();
slim = s->getModel() == SkinModel::SLIM;
cape = p->capes().value(s->getCapeId(), {});
}
}
m_scene = new opengl::Scene(skin, slim, cape);
glEnable(GL_TEXTURE_2D);
}
void SkinOpenGLWidget::initShaders()
{
// Compile vertex shader
if (!m_program.addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, R"(// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
uniform mat4 mvp_matrix;
uniform mat4 model_matrix;
attribute vec4 a_position;
attribute vec2 a_texcoord;
varying vec2 v_texcoord;
void main()
{
// Calculate vertex position in screen space
gl_Position = mvp_matrix * model_matrix * a_position;
// Pass texture coordinate to fragment shader
// Value will be automatically interpolated to fragments inside polygon faces
v_texcoord = a_texcoord;
}
)"))
close();
// Compile fragment shader
if (!m_program.addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, R"(// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
uniform sampler2D texture;
varying vec2 v_texcoord;
void main()
{
// Set fragment color from texture
// gl_FragColor = texture2D(texture, v_texcoord);
vec4 texColor = texture2D(texture, v_texcoord);
if (texColor.a < 0.1) discard; // Optional: Discard fully transparent pixels
gl_FragColor = texColor;
}
)"))
close();
// Link shader pipeline
if (!m_program.link())
close();
// Bind shader pipeline for use
if (!m_program.bind())
close();
}
void SkinOpenGLWidget::resizeGL(int w, int h)
{
// Calculate aspect ratio
qreal aspect = qreal(w) / qreal(h ? h : 1);
const qreal zNear = .1, zFar = 1000., fov = 45;
// Reset projection
m_projection.setToIdentity();
// Set perspective projection
m_projection.perspective(fov, aspect, zNear, zFar);
}
void SkinOpenGLWidget::paintGL()
{
// Clear color and depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Enable depth buffer
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
// Enable back face culling
glEnable(GL_CULL_FACE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
renderBackground();
m_program.bind();
// Calculate model view transformation
QMatrix4x4 matrix;
matrix.translate(0.0, 6.0, -50.);
matrix.rotate(m_rotationX, 1.0f, 0.0f, 0.0f);
matrix.rotate(m_rotationY, 0.0f, 1.0f, 0.0f);
// Set modelview-projection matrix
m_program.setUniformValue("mvp_matrix", m_projection * matrix);
m_scene->draw(&m_program);
m_program.release();
}
void SkinOpenGLWidget::updateScene(SkinModel* skin)
{
if (skin && m_scene) {
m_scene->setMode(skin->getModel() == SkinModel::SLIM);
m_scene->setSkin(skin->getTexture());
update();
}
}
void SkinOpenGLWidget::updateCape(const QImage& cape)
{
if (m_scene) {
m_scene->setCapeVisible(!cape.isNull());
m_scene->setCape(cape);
update();
}
}
GLuint SkinOpenGLWidget::generateChessboardTexture(int width, int height, int tileSize)
{
std::vector<unsigned char> textureData(width * height * 3);
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
bool isWhite = ((x / tileSize) % 2) == ((y / tileSize) % 2);
unsigned char color = isWhite ? 100 : 50;
int index = (y * width + x) * 3;
textureData[index] = color; // Red
textureData[index + 1] = color; // Green
textureData[index + 2] = color; // Blue
}
}
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, textureData.data());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
return texture;
}
void SkinOpenGLWidget::renderBackground()
{
glDepthMask(GL_FALSE); // Disable depth buffer writing
glBindTexture(GL_TEXTURE_2D, m_chessboardTexture);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, -0.5f); // Bottom-left
glTexCoord2f(1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, -0.5f); // Bottom-right
glTexCoord2f(1.0f, 1.0f);
glVertex3f(1.0f, 1.0f, -0.5f); // Top-right
glTexCoord2f(0.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, -0.5f); // Top-left
glEnd();
glDepthMask(GL_TRUE); // Re-enable depth buffer writing
}

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#pragma once
#include <QMatrix4x4>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
#include <QOpenGLWidget>
#include <QVector2D>
#include "minecraft/skins/SkinModel.h"
#include "ui/dialogs/skins/draw/Scene.h"
class SkinOpenGLWidget : public QOpenGLWidget, protected QOpenGLFunctions {
Q_OBJECT
public:
SkinOpenGLWidget(QWidget* parent = nullptr) : QOpenGLWidget(parent), QOpenGLFunctions() {}
virtual ~SkinOpenGLWidget();
void updateScene(SkinModel* skin);
void updateCape(const QImage& cape);
protected:
void mousePressEvent(QMouseEvent* e) override;
void mouseReleaseEvent(QMouseEvent* e) override;
void mouseMoveEvent(QMouseEvent* event) override;
void initializeGL() override;
void resizeGL(int w, int h) override;
void paintGL() override;
void initShaders();
GLuint generateChessboardTexture(int width, int height, int tileSize);
void renderBackground();
private:
QOpenGLShaderProgram m_program;
opengl::Scene* m_scene = nullptr;
QMatrix4x4 m_projection;
QVector2D m_mousePosition;
bool m_isMousePressed = false;
int m_rotationX = 0, m_rotationY = 0;
// background
GLuint m_chessboardTexture;
};