add setting for quickplay singleplayer

Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
This commit is contained in:
Trial97
2024-08-08 16:53:26 +03:00
parent 0308710211
commit c9809fff6d
29 changed files with 253 additions and 128 deletions

View File

@ -19,13 +19,13 @@
#include <launch/LaunchStep.h>
#include <minecraft/auth/AuthSession.h>
#include "MinecraftServerTarget.h"
#include "MinecraftTarget.h"
class LauncherPartLaunch : public LaunchStep {
Q_OBJECT
public:
explicit LauncherPartLaunch(LaunchTask* parent);
virtual ~LauncherPartLaunch() {};
virtual ~LauncherPartLaunch() = default;
virtual void executeTask();
virtual bool abort();
@ -34,7 +34,7 @@ class LauncherPartLaunch : public LaunchStep {
void setWorkingDirectory(const QString& wd);
void setAuthSession(AuthSessionPtr session) { m_session = session; }
void setServerToJoin(MinecraftServerTargetPtr serverToJoin) { m_serverToJoin = std::move(serverToJoin); }
void setTargetToJoin(MinecraftTarget::Ptr targetToJoin) { m_target_to_join = std::move(targetToJoin); }
private slots:
void on_state(LoggedProcess::State state);
@ -44,7 +44,7 @@ class LauncherPartLaunch : public LaunchStep {
QString m_command;
AuthSessionPtr m_session;
QString m_launchScript;
MinecraftServerTargetPtr m_serverToJoin;
MinecraftTarget::Ptr m_target_to_join;
bool mayProceed = false;
};