add setting for quickplay singleplayer

Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
This commit is contained in:
Trial97
2024-08-08 16:53:26 +03:00
parent 0308710211
commit c9809fff6d
29 changed files with 253 additions and 128 deletions

View File

@ -90,7 +90,7 @@ void LauncherPartLaunch::executeTask()
}
}
m_launchScript = minecraftInstance->createLaunchScript(m_session, m_serverToJoin);
m_launchScript = minecraftInstance->createLaunchScript(m_session, m_target_to_join);
QStringList args = minecraftInstance->javaArguments();
QString allArgs = args.join(", ");
emit logLine("Java Arguments:\n[" + m_parent->censorPrivateInfo(allArgs) + "]\n\n", MessageLevel::Launcher);

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@ -19,13 +19,13 @@
#include <launch/LaunchStep.h>
#include <minecraft/auth/AuthSession.h>
#include "MinecraftServerTarget.h"
#include "MinecraftTarget.h"
class LauncherPartLaunch : public LaunchStep {
Q_OBJECT
public:
explicit LauncherPartLaunch(LaunchTask* parent);
virtual ~LauncherPartLaunch() {};
virtual ~LauncherPartLaunch() = default;
virtual void executeTask();
virtual bool abort();
@ -34,7 +34,7 @@ class LauncherPartLaunch : public LaunchStep {
void setWorkingDirectory(const QString& wd);
void setAuthSession(AuthSessionPtr session) { m_session = session; }
void setServerToJoin(MinecraftServerTargetPtr serverToJoin) { m_serverToJoin = std::move(serverToJoin); }
void setTargetToJoin(MinecraftTarget::Ptr targetToJoin) { m_target_to_join = std::move(targetToJoin); }
private slots:
void on_state(LoggedProcess::State state);
@ -44,7 +44,7 @@ class LauncherPartLaunch : public LaunchStep {
QString m_command;
AuthSessionPtr m_session;
QString m_launchScript;
MinecraftServerTargetPtr m_serverToJoin;
MinecraftTarget::Ptr m_target_to_join;
bool mayProceed = false;
};

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@ -13,13 +13,18 @@
* limitations under the License.
*/
#include "MinecraftServerTarget.h"
#include "MinecraftTarget.h"
#include <QStringList>
// FIXME: the way this is written, it can't ever do any sort of validation and can accept total junk
MinecraftServerTarget MinecraftServerTarget::parse(const QString& fullAddress)
MinecraftTarget MinecraftTarget::parse(const QString& fullAddress, bool useWorld)
{
if (useWorld) {
MinecraftTarget target;
target.world = fullAddress;
return target;
}
QStringList split = fullAddress.split(":");
// The logic below replicates the exact logic minecraft uses for parsing server addresses.
@ -56,5 +61,5 @@ MinecraftServerTarget MinecraftServerTarget::parse(const QString& fullAddress)
}
}
return MinecraftServerTarget{ realAddress, realPort };
return MinecraftTarget{ realAddress, realPort };
}

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@ -19,11 +19,11 @@
#include <QString>
struct MinecraftServerTarget {
struct MinecraftTarget {
QString address;
quint16 port;
static MinecraftServerTarget parse(const QString& fullAddress);
QString world;
static MinecraftTarget parse(const QString& fullAddress, bool useWorld);
using Ptr = std::shared_ptr<MinecraftTarget>;
};
using MinecraftServerTargetPtr = std::shared_ptr<MinecraftServerTarget>;

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@ -129,6 +129,6 @@ void PrintInstanceInfo::executeTask()
#endif
logLines(log, MessageLevel::Launcher);
logLines(instance->verboseDescription(m_session, m_serverToJoin), MessageLevel::Launcher);
logLines(instance->verboseDescription(m_session, m_target_to_join), MessageLevel::Launcher);
emitSucceeded();
}

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@ -16,22 +16,21 @@
#pragma once
#include <launch/LaunchStep.h>
#include <memory>
#include "minecraft/auth/AuthSession.h"
#include "minecraft/launch/MinecraftServerTarget.h"
#include "minecraft/launch/MinecraftTarget.h"
// FIXME: temporary wrapper for existing task.
class PrintInstanceInfo : public LaunchStep {
Q_OBJECT
public:
explicit PrintInstanceInfo(LaunchTask* parent, AuthSessionPtr session, MinecraftServerTargetPtr serverToJoin)
: LaunchStep(parent), m_session(session), m_serverToJoin(serverToJoin) {};
virtual ~PrintInstanceInfo() {};
explicit PrintInstanceInfo(LaunchTask* parent, AuthSessionPtr session, MinecraftTarget::Ptr targetToJoin)
: LaunchStep(parent), m_session(session), m_target_to_join(targetToJoin) {};
virtual ~PrintInstanceInfo() = default;
virtual void executeTask();
virtual bool canAbort() const { return false; }
private:
AuthSessionPtr m_session;
MinecraftServerTargetPtr m_serverToJoin;
MinecraftTarget::Ptr m_target_to_join;
};