mirror of
https://github.com/PrismLauncher/PrismLauncher.git
synced 2025-06-12 05:07:46 +02:00
add setting for quickplay singleplayer
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
This commit is contained in:
@ -30,7 +30,7 @@ void LookupServerAddress::setLookupAddress(const QString& lookupAddress)
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m_dnsLookup->setName(QString("_minecraft._tcp.%1").arg(lookupAddress));
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}
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void LookupServerAddress::setOutputAddressPtr(MinecraftServerTargetPtr output)
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void LookupServerAddress::setOutputAddressPtr(MinecraftTarget::Ptr output)
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{
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m_output = std::move(output);
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}
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@ -19,20 +19,20 @@
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#include <launch/LaunchStep.h>
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#include <QDnsLookup>
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#include "minecraft/launch/MinecraftServerTarget.h"
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#include "minecraft/launch/MinecraftTarget.h"
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class LookupServerAddress : public LaunchStep {
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Q_OBJECT
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public:
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explicit LookupServerAddress(LaunchTask* parent);
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virtual ~LookupServerAddress() {};
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virtual ~LookupServerAddress() = default;
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virtual void executeTask();
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virtual bool abort();
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virtual bool canAbort() const { return true; }
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void setLookupAddress(const QString& lookupAddress);
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void setOutputAddressPtr(MinecraftServerTargetPtr output);
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void setOutputAddressPtr(MinecraftTarget::Ptr output);
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private slots:
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void on_dnsLookupFinished();
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@ -42,5 +42,5 @@ class LookupServerAddress : public LaunchStep {
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QDnsLookup* m_dnsLookup;
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QString m_lookupAddress;
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MinecraftServerTargetPtr m_output;
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MinecraftTarget::Ptr m_output;
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};
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