add setting for quickplay singleplayer

Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
This commit is contained in:
Trial97
2024-08-08 16:53:26 +03:00
parent 0308710211
commit c9809fff6d
29 changed files with 253 additions and 128 deletions

View File

@ -56,7 +56,7 @@
#include "net/Mode.h"
#include "RuntimeContext.h"
#include "minecraft/launch/MinecraftServerTarget.h"
#include "minecraft/launch/MinecraftTarget.h"
class QDir;
class Task;
@ -184,7 +184,7 @@ class BaseInstance : public QObject, public std::enable_shared_from_this<BaseIns
virtual Task::Ptr createUpdateTask(Net::Mode mode) = 0;
/// returns a valid launcher (task container)
virtual shared_qobject_ptr<LaunchTask> createLaunchTask(AuthSessionPtr account, MinecraftServerTargetPtr serverToJoin) = 0;
virtual shared_qobject_ptr<LaunchTask> createLaunchTask(AuthSessionPtr account, MinecraftTarget::Ptr targetToJoin) = 0;
/// returns the current launch task (if any)
shared_qobject_ptr<LaunchTask> getLaunchTask();
@ -256,7 +256,7 @@ class BaseInstance : public QObject, public std::enable_shared_from_this<BaseIns
/**
* 'print' a verbose description of the instance into a QStringList
*/
virtual QStringList verboseDescription(AuthSessionPtr session, MinecraftServerTargetPtr serverToJoin) = 0;
virtual QStringList verboseDescription(AuthSessionPtr session, MinecraftTarget::Ptr targetToJoin) = 0;
Status currentStatus() const;