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https://github.com/PrismLauncher/PrismLauncher.git
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feat(net): ApiUpload ^& fix unfired finished
signals
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
This commit is contained in:
43
launcher/net/ApiUpload.cpp
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43
launcher/net/ApiUpload.cpp
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2023 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#include "net/ApiUpload.h"
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#include "ByteArraySink.h"
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#include "ChecksumValidator.h"
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#include "MetaCacheSink.h"
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#include "net/NetAction.h"
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namespace Net {
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Upload::Ptr ApiUpload::makeByteArray(QUrl url, QByteArray* output, QByteArray m_post_data)
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{
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auto up = makeShared<ApiUpload>();
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up->m_url = std::move(url);
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up->m_sink.reset(new ByteArraySink(output));
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up->m_post_data = std::move(m_post_data);
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return up;
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}
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void ApiUpload::init()
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{
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qDebug() << "Setting up api upload";
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auto api_headers = new ApiHeaderProxy();
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addHeaderProxy(api_headers);
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}
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} // namespace Net
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