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https://github.com/PrismLauncher/PrismLauncher.git
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added skin manage dialog
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
This commit is contained in:
62
launcher/ui/dialogs/skins/SkinManageDialog.h
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62
launcher/ui/dialogs/skins/SkinManageDialog.h
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (c) 2023 Trial97 <alexandru.tripon97@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QDialog>
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#include <QItemSelection>
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#include <QPixmap>
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#include "minecraft/auth/MinecraftAccount.h"
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#include "minecraft/skins/SkinList.h"
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namespace Ui {
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class SkinManageDialog;
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}
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class SkinManageDialog : public QDialog {
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Q_OBJECT
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public:
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explicit SkinManageDialog(QWidget* parent, MinecraftAccountPtr acct);
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virtual ~SkinManageDialog();
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public slots:
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void selectionChanged(QItemSelection, QItemSelection);
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void activated(QModelIndex);
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void delayed_scroll(QModelIndex);
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void on_openDirBtn_clicked();
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void on_addBtn_clicked();
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void accept() override;
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void on_capeCombo_currentIndexChanged(int index);
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void on_steveBtn_toggled(bool checked);
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void on_resetBtn_clicked();
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void show_context_menu(const QPoint& pos);
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bool eventFilter(QObject* obj, QEvent* ev) override;
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void on_action_Rename_Skin_triggered(bool checked);
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void on_action_Delete_Skin_triggered(bool checked);
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private:
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void setupCapes();
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MinecraftAccountPtr m_acct;
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Ui::SkinManageDialog* ui;
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SkinList m_list;
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QString m_selected_skin;
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QHash<QString, QPixmap> m_capes;
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QHash<QString, int> m_capes_idx;
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};
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