perf: print api servers asynchronously on instance launch

Doing this on the main thread can cause the launcher to freeze for up to
5 seconds when launching an instance on my system
so i moved it to a launch step where it gets all the servers info
asynchronously to print

Signed-off-by: leia uwu <leia@tutamail.com>
This commit is contained in:
leia uwu
2024-06-20 13:20:21 -03:00
parent 8014283bf4
commit c1d0560524
4 changed files with 106 additions and 18 deletions

View File

@ -36,6 +36,7 @@
#include "LaunchController.h"
#include "Application.h"
#include "launch/steps/PrintServers.h"
#include "minecraft/auth/AccountData.h"
#include "minecraft/auth/AccountList.h"
@ -345,25 +346,8 @@ void LaunchController::launchInstance()
// Prepend Server Status
QStringList servers = { "login.microsoftonline.com", "session.minecraft.net", "textures.minecraft.net", "api.mojang.com" };
QString resolved_servers = "";
QHostInfo host_info;
for (QString server : servers) {
host_info = QHostInfo::fromName(server);
resolved_servers = resolved_servers + server + " resolves to:\n [";
if (!host_info.addresses().isEmpty()) {
for (QHostAddress address : host_info.addresses()) {
resolved_servers = resolved_servers + address.toString();
if (!host_info.addresses().endsWith(address)) {
resolved_servers = resolved_servers + ", ";
}
}
} else {
resolved_servers = resolved_servers + "N/A";
}
resolved_servers = resolved_servers + "]\n\n";
}
m_launcher->prependStep(makeShared<TextPrint>(m_launcher.get(), resolved_servers, MessageLevel::Launcher));
m_launcher->prependStep(makeShared<PrintServers>(m_launcher.get(), servers));
} else {
online_mode = m_demo ? "demo" : "offline";
}