feat: add mod update check tasks

Those tasks take a list of mods and check on the mod providers for
updates. They assume that the mods have metadata already.

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow
2022-06-03 21:26:26 -03:00
parent c3f6c3dd82
commit b8b71c7dd2
8 changed files with 499 additions and 1 deletions

View File

@ -0,0 +1,51 @@
#pragma once
#include "minecraft/mod/Mod.h"
#include "modplatform/ModAPI.h"
#include "modplatform/ModIndex.h"
#include "tasks/Task.h"
class ModDownloadTask;
class ModFolderModel;
class CheckUpdateTask : public Task {
Q_OBJECT
public:
CheckUpdateTask(std::list<Mod>& mods, std::list<Version>& mcVersions, ModAPI::ModLoaderTypes loaders, std::shared_ptr<ModFolderModel> mods_folder)
: m_mods(mods), m_game_versions(mcVersions), m_loaders(loaders), m_mods_folder(mods_folder) {};
struct UpdatableMod {
QString name;
QString old_hash;
QString old_version;
QString new_version;
QString changelog;
ModPlatform::Provider provider;
ModDownloadTask* download;
public:
UpdatableMod(QString name, QString old_h, QString old_v, QString new_v, QString changelog, ModPlatform::Provider p, ModDownloadTask* t)
: name(name), old_hash(old_h), old_version(old_v), new_version(new_v), changelog(changelog), provider(p), download(t)
{}
};
auto getUpdatable() -> std::vector<UpdatableMod>&& { return std::move(m_updatable); }
public slots:
bool abort() override = 0;
protected slots:
void executeTask() override = 0;
signals:
void checkFailed(Mod failed, QString reason, QUrl recover_url = {});
protected:
std::list<Mod>& m_mods;
std::list<Version>& m_game_versions;
ModAPI::ModLoaderTypes m_loaders;
std::shared_ptr<ModFolderModel> m_mods_folder;
std::vector<UpdatableMod> m_updatable;
};