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https://github.com/PrismLauncher/PrismLauncher.git
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@ -25,7 +25,7 @@
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#include <QVector3D>
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namespace opengl {
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class BoxGeometry {
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class BoxGeometry : protected QOpenGLFunctions {
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public:
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BoxGeometry(QVector3D size, QVector3D position);
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BoxGeometry(QVector3D size, QVector3D position, QPoint uv, QVector3D textureDim, QSize textureSize = { 64, 64 });
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