From a702d06cd85737728a1ec15538127e4c418bde8e Mon Sep 17 00:00:00 2001 From: Xander Date: Sat, 26 Apr 2025 21:41:14 +0100 Subject: [PATCH] Pass mainclass and gameargs to the main game via system properties Signed-off-by: Xander --- .../launcher/impl/StandardLauncher.java | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/libraries/launcher/org/prismlauncher/launcher/impl/StandardLauncher.java b/libraries/launcher/org/prismlauncher/launcher/impl/StandardLauncher.java index 084fbc849..af9b41533 100644 --- a/libraries/launcher/org/prismlauncher/launcher/impl/StandardLauncher.java +++ b/libraries/launcher/org/prismlauncher/launcher/impl/StandardLauncher.java @@ -97,6 +97,18 @@ public final class StandardLauncher extends AbstractLauncher { gameArgs.add(worldName); } + StringBuilder joinedGameArgs = new StringBuilder(); + for (String gameArg : gameArgs) { + if (joinedGameArgs.length() > 0) { + joinedGameArgs.append(" "); + } + joinedGameArgs.append(gameArg); + } + + // pass the real main class and game arguments in so mods can access them + System.setProperty("org.prismlauncher.launch.mainclass", mainClassName); + System.setProperty("org.prismlauncher.launch.gameargs", joinedGameArgs.toString()); + // find and invoke the main method MethodHandle method = ReflectionUtils.findMainMethod(mainClassName); method.invokeExact(gameArgs.toArray(new String[0]));