refactor: adapt rest of the codebase to the new resource model

In order to access the ModFolderModel from the ModFolderPage, i created
a new m_model for the correct type, shadowing the m_model of type
ResourceFolderModel. This creates two shared_ptr references to the same object,
but since they will have the same lifetime, it doesn't generate a memory
leak.

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow
2022-08-10 14:48:34 -03:00
parent 256f8094f5
commit 97a74d5c1f
27 changed files with 235 additions and 263 deletions

View File

@ -49,7 +49,7 @@
#include "minecraft/mod/tasks/LocalModParseTask.h"
#include "minecraft/mod/tasks/ModFolderLoadTask.h"
ModFolderModel::ModFolderModel(const QString &dir, bool is_indexed) : ResourceFolderModel(dir), m_is_indexed(is_indexed)
ModFolderModel::ModFolderModel(const QString &dir, bool is_indexed) : ResourceFolderModel(QDir(dir)), m_is_indexed(is_indexed)
{
FS::ensureFolderPathExists(m_dir.absolutePath());
m_column_sort_keys = { SortType::ENABLED, SortType::NAME, SortType::VERSION, SortType::DATE };