Merge remote-tracking branch 'upstream/develop' into resource-meta

Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
This commit is contained in:
TheKodeToad
2024-10-23 14:19:07 +01:00
79 changed files with 1011 additions and 452 deletions

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@ -0,0 +1,85 @@
#pragma once
#include <QDir>
#include <QMap>
#include <QObject>
#include <QThread>
#include <memory>
#include "Application.h"
#include "FileSystem.h"
#include "minecraft/mod/Resource.h"
#include "tasks/Task.h"
/** Very simple task that just loads a folder's contents directly.
*/
class BasicFolderLoadTask : public Task {
Q_OBJECT
public:
struct Result {
QMap<QString, Resource::Ptr> resources;
};
using ResultPtr = std::shared_ptr<Result>;
[[nodiscard]] ResultPtr result() const { return m_result; }
public:
BasicFolderLoadTask(QDir dir) : Task(nullptr, false), m_dir(dir), m_result(new Result), m_thread_to_spawn_into(thread())
{
m_create_func = [](QFileInfo const& entry) -> Resource::Ptr { return makeShared<Resource>(entry); };
}
BasicFolderLoadTask(QDir dir, std::function<Resource::Ptr(QFileInfo const&)> create_function)
: Task(nullptr, false)
, m_dir(dir)
, m_result(new Result)
, m_create_func(std::move(create_function))
, m_thread_to_spawn_into(thread())
{}
[[nodiscard]] bool canAbort() const override { return true; }
bool abort() override
{
m_aborted.store(true);
return true;
}
void executeTask() override
{
if (thread() != m_thread_to_spawn_into)
connect(this, &Task::finished, this->thread(), &QThread::quit);
m_dir.refresh();
for (auto entry : m_dir.entryInfoList()) {
auto filePath = entry.absoluteFilePath();
if (auto app = APPLICATION_DYN; app && app->checkQSavePath(filePath)) {
continue;
}
auto newFilePath = FS::getUniqueResourceName(filePath);
if (newFilePath != filePath) {
FS::move(filePath, newFilePath);
entry = QFileInfo(newFilePath);
}
auto resource = m_create_func(entry);
resource->moveToThread(m_thread_to_spawn_into);
m_result->resources.insert(resource->internal_id(), resource);
}
if (m_aborted)
emit finished();
else
emitSucceeded();
}
private:
QDir m_dir;
ResultPtr m_result;
std::atomic<bool> m_aborted = false;
std::function<Resource::Ptr(QFileInfo const&)> m_create_func;
/** This is the thread in which we should put new mod objects */
QThread* m_thread_to_spawn_into;
};

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@ -647,11 +647,11 @@ bool validate(QFileInfo file)
return ModUtils::process(mod, ProcessingLevel::BasicInfoOnly) && mod.valid();
}
bool processIconPNG(const Mod& mod, QByteArray&& raw_data)
bool processIconPNG(const Mod& mod, QByteArray&& raw_data, QPixmap* pixmap)
{
auto img = QImage::fromData(raw_data);
if (!img.isNull()) {
mod.setIcon(img);
*pixmap = mod.setIcon(img);
} else {
qWarning() << "Failed to parse mod logo:" << mod.iconPath() << "from" << mod.name();
return false;
@ -659,15 +659,15 @@ bool processIconPNG(const Mod& mod, QByteArray&& raw_data)
return true;
}
bool loadIconFile(const Mod& mod)
bool loadIconFile(const Mod& mod, QPixmap* pixmap)
{
if (mod.iconPath().isEmpty()) {
qWarning() << "No Iconfile set, be sure to parse the mod first";
return false;
}
auto png_invalid = [&mod]() {
qWarning() << "Mod at" << mod.fileinfo().filePath() << "does not have a valid icon";
auto png_invalid = [&mod](const QString& reason) {
qWarning() << "Mod at" << mod.fileinfo().filePath() << "does not have a valid icon:" << reason;
return false;
};
@ -676,24 +676,26 @@ bool loadIconFile(const Mod& mod)
QFileInfo icon_info(FS::PathCombine(mod.fileinfo().filePath(), mod.iconPath()));
if (icon_info.exists() && icon_info.isFile()) {
QFile icon(icon_info.filePath());
if (!icon.open(QIODevice::ReadOnly))
return false;
if (!icon.open(QIODevice::ReadOnly)) {
return png_invalid("failed to open file " + icon_info.filePath());
}
auto data = icon.readAll();
bool icon_result = ModUtils::processIconPNG(mod, std::move(data));
bool icon_result = ModUtils::processIconPNG(mod, std::move(data), pixmap);
icon.close();
if (!icon_result) {
return png_invalid(); // icon invalid
return png_invalid("invalid png image"); // icon invalid
}
return true;
}
return false;
return png_invalid("file '" + icon_info.filePath() + "' does not exists or is not a file");
}
case ResourceType::ZIPFILE: {
QuaZip zip(mod.fileinfo().filePath());
if (!zip.open(QuaZip::mdUnzip))
return false;
return png_invalid("failed to open '" + mod.fileinfo().filePath() + "' as a zip archive");
QuaZipFile file(&zip);
@ -701,28 +703,27 @@ bool loadIconFile(const Mod& mod)
if (!file.open(QIODevice::ReadOnly)) {
qCritical() << "Failed to open file in zip.";
zip.close();
return png_invalid();
return png_invalid("Failed to open '" + mod.iconPath() + "' in zip archive");
}
auto data = file.readAll();
bool icon_result = ModUtils::processIconPNG(mod, std::move(data));
bool icon_result = ModUtils::processIconPNG(mod, std::move(data), pixmap);
file.close();
if (!icon_result) {
return png_invalid(); // icon png invalid
return png_invalid("invalid png image"); // icon png invalid
}
} else {
return png_invalid(); // could not set icon as current file.
return true;
}
return false;
return png_invalid("Failed to set '" + mod.iconPath() +
"' as current file in zip archive"); // could not set icon as current file.
}
case ResourceType::LITEMOD: {
return false; // can lightmods even have icons?
return png_invalid("litemods do not have icons"); // can lightmods even have icons?
}
default:
qWarning() << "Invalid type for mod, can not load icon.";
return false;
return png_invalid("Invalid type for mod, can not load icon.");
}
}

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@ -26,8 +26,8 @@ bool processLitemod(Mod& mod, ProcessingLevel level = ProcessingLevel::Full);
/** Checks whether a file is valid as a mod or not. */
bool validate(QFileInfo file);
bool processIconPNG(const Mod& mod, QByteArray&& raw_data);
bool loadIconFile(const Mod& mod);
bool processIconPNG(const Mod& mod, QByteArray&& raw_data, QPixmap* pixmap);
bool loadIconFile(const Mod& mod, QPixmap* pixmap);
} // namespace ModUtils
class LocalModParseTask : public Task {

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@ -36,6 +36,7 @@
#include "ResourceFolderLoadTask.h"
#include "Application.h"
#include "FileSystem.h"
#include "minecraft/mod/MetadataHandler.h"
@ -70,6 +71,9 @@ void ResourceFolderLoadTask::executeTask()
m_resource_dir.refresh();
for (auto entry : m_resource_dir.entryInfoList()) {
auto filePath = entry.absoluteFilePath();
if (auto app = APPLICATION_DYN; app && app->checkQSavePath(filePath)) {
continue;
}
auto newFilePath = FS::getUniqueResourceName(filePath);
if (newFilePath != filePath) {
FS::move(filePath, newFilePath);