mirror of
https://github.com/PrismLauncher/PrismLauncher.git
synced 2025-06-12 05:07:46 +02:00
fix the freeze with openglwidget
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
This commit is contained in:
78
launcher/ui/dialogs/skins/draw/SkinOpenGLWindow.h
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78
launcher/ui/dialogs/skins/draw/SkinOpenGLWindow.h
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (c) 2024 Trial97 <alexandru.tripon97@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QMatrix4x4>
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#include <QOpenGLFunctions>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLTexture>
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#include <QOpenGLWindow>
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#include <QVector2D>
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#include "minecraft/skins/SkinModel.h"
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#include "ui/dialogs/skins/draw/BoxGeometry.h"
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#include "ui/dialogs/skins/draw/Scene.h"
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class SkinProvider {
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public:
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virtual SkinModel* getSelectedSkin() = 0;
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virtual QHash<QString, QImage> capes() = 0;
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};
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class SkinOpenGLWindow : public QOpenGLWindow, protected QOpenGLFunctions {
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Q_OBJECT
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public:
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SkinOpenGLWindow(SkinProvider* parent, QColor color);
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virtual ~SkinOpenGLWindow();
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void updateScene(SkinModel* skin);
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void updateCape(const QImage& cape);
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protected:
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void mousePressEvent(QMouseEvent* e) override;
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void mouseReleaseEvent(QMouseEvent* e) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void wheelEvent(QWheelEvent* event) override;
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void initializeGL() override;
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void resizeGL(int w, int h) override;
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void paintGL() override;
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void initShaders();
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void generateBackgroundTexture(int width, int height, int tileSize);
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void renderBackground();
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private:
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QOpenGLShaderProgram* m_program;
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opengl::Scene* m_scene = nullptr;
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QMatrix4x4 m_projection;
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QVector2D m_mousePosition;
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bool m_isMousePressed = false;
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float m_distance = 48;
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float m_yaw = 90; // Horizontal rotation angle
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float m_pitch = 0; // Vertical rotation angle
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opengl::BoxGeometry* m_background = nullptr;
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QOpenGLTexture* m_backgroundTexture = nullptr;
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QColor m_baseColor;
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SkinProvider* m_parent = nullptr;
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};
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