mirror of
https://github.com/PrismLauncher/PrismLauncher.git
synced 2025-06-13 05:37:42 +02:00
add licence header
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
This commit is contained in:
@ -1,7 +1,7 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
/*
|
||||
* Prism Launcher - Minecraft Launcher
|
||||
* Copyright (c) 2023 Trial97 <alexandru.tripon97@gmail.com>
|
||||
* Copyright (c) 2023-2024 Trial97 <alexandru.tripon97@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
|
@ -1,7 +1,7 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
/*
|
||||
* Prism Launcher - Minecraft Launcher
|
||||
* Copyright (c) 2023 Trial97 <alexandru.tripon97@gmail.com>
|
||||
* Copyright (c) 2023-2024 Trial97 <alexandru.tripon97@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
|
@ -1,3 +1,20 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
/*
|
||||
* Prism Launcher - Minecraft Launcher
|
||||
* Copyright (c) 2024 Trial97 <alexandru.tripon97@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "BoxGeometry.h"
|
||||
|
||||
@ -212,7 +229,6 @@ void BoxGeometry::draw(QOpenGLShaderProgram* program)
|
||||
|
||||
void BoxGeometry::initGeometry(float u, float v, float width, float height, float depth, float textureWidth, float textureHeight)
|
||||
{
|
||||
// auto positions = getVericles(m_size, m_position);
|
||||
auto textureCord = getCubeUVs(u, v, width, height, depth, textureWidth, textureHeight);
|
||||
|
||||
// this should not be needed to be done on each render for most of the objects
|
||||
@ -221,16 +237,16 @@ void BoxGeometry::initGeometry(float u, float v, float width, float height, floa
|
||||
transformation.scale(m_size);
|
||||
auto positions = transformVectors(transformation, vertices);
|
||||
|
||||
QVector<VertexData> vertices;
|
||||
vertices.reserve(positions.size()); // Reserve space for efficiency
|
||||
QVector<VertexData> verticesData;
|
||||
verticesData.reserve(positions.size()); // Reserve space for efficiency
|
||||
|
||||
for (int i = 0; i < positions.size(); ++i) {
|
||||
vertices.append(VertexData(positions[i], textureCord[i]));
|
||||
verticesData.append(VertexData(positions[i], textureCord[i]));
|
||||
}
|
||||
|
||||
// Transfer vertex data to VBO 0
|
||||
m_vertexBuf.bind();
|
||||
m_vertexBuf.allocate(vertices.constData(), vertices.size() * sizeof(VertexData));
|
||||
m_vertexBuf.allocate(verticesData.constData(), verticesData.size() * sizeof(VertexData));
|
||||
|
||||
// Transfer index data to VBO 1
|
||||
m_indexBuf.bind();
|
||||
|
@ -1,3 +1,21 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
/*
|
||||
* Prism Launcher - Minecraft Launcher
|
||||
* Copyright (c) 2024 Trial97 <alexandru.tripon97@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QMatrix4x4>
|
||||
|
@ -1,4 +1,22 @@
|
||||
|
||||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
/*
|
||||
* Prism Launcher - Minecraft Launcher
|
||||
* Copyright (c) 2024 Trial97 <alexandru.tripon97@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ui/dialogs/skins/draw/Scene.h"
|
||||
namespace opengl {
|
||||
Scene::Scene(const QImage& skin, bool slim, const QImage& cape) : m_slim(slim), m_capeVisible(!cape.isNull())
|
||||
|
@ -1,3 +1,21 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
/*
|
||||
* Prism Launcher - Minecraft Launcher
|
||||
* Copyright (c) 2024 Trial97 <alexandru.tripon97@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ui/dialogs/skins/draw/BoxGeometry.h"
|
||||
|
@ -1,3 +1,21 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
/*
|
||||
* Prism Launcher - Minecraft Launcher
|
||||
* Copyright (c) 2024 Trial97 <alexandru.tripon97@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ui/dialogs/skins/draw/SkinOpenGLWidget.h"
|
||||
|
||||
#include <QMouseEvent>
|
||||
|
@ -1,3 +1,21 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-only
|
||||
/*
|
||||
* Prism Launcher - Minecraft Launcher
|
||||
* Copyright (c) 2024 Trial97 <alexandru.tripon97@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QMatrix4x4>
|
||||
|
Reference in New Issue
Block a user