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Refactor ResourcePack
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
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@ -23,44 +23,14 @@
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#include "minecraft/mod/ResourcePack.h"
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#include "tasks/Task.h"
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namespace ResourcePackUtils {
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enum class ProcessingLevel { Full, BasicInfoOnly };
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bool process(ResourcePack& pack, ProcessingLevel level = ProcessingLevel::Full);
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bool processZIP(ResourcePack& pack, ProcessingLevel level = ProcessingLevel::Full);
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bool processFolder(ResourcePack& pack, ProcessingLevel level = ProcessingLevel::Full);
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QString processComponent(const QJsonValue& value, bool strikethrough = false, bool underline = false);
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bool processMCMeta(ResourcePack& pack, QByteArray&& raw_data);
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bool processPackPNG(const ResourcePack& pack, QByteArray&& raw_data);
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bool processPackPNG(const ResourcePack* pack, QByteArray&& raw_data);
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/// processes ONLY the pack.png (rest of the pack may be invalid)
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bool processPackPNG(const ResourcePack& pack);
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bool processPackPNG(const ResourcePack* pack);
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/** Checks whether a file is valid as a resource pack or not. */
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bool validate(QFileInfo file);
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} // namespace ResourcePackUtils
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class LocalResourcePackParseTask : public Task {
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Q_OBJECT
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public:
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LocalResourcePackParseTask(int token, ResourcePack& rp);
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[[nodiscard]] bool canAbort() const override { return true; }
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bool abort() override;
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void executeTask() override;
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[[nodiscard]] int token() const { return m_token; }
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private:
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int m_token;
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ResourcePack& m_resource_pack;
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bool m_aborted = false;
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};
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