fix: move newly allocated resources to the main thread

This avoids them getting deleted when the worker thread exits, due to
thread affinity on the created thread.

Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
flow
2022-09-16 19:25:53 -03:00
parent 9e35230467
commit 10493bd44a
3 changed files with 28 additions and 3 deletions

View File

@ -38,12 +38,23 @@
#include "minecraft/mod/MetadataHandler.h"
#include <QThread>
ModFolderLoadTask::ModFolderLoadTask(QDir mods_dir, QDir index_dir, bool is_indexed, bool clean_orphan)
: Task(nullptr, false), m_mods_dir(mods_dir), m_index_dir(index_dir), m_is_indexed(is_indexed), m_clean_orphan(clean_orphan), m_result(new Result())
: Task(nullptr, false)
, m_mods_dir(mods_dir)
, m_index_dir(index_dir)
, m_is_indexed(is_indexed)
, m_clean_orphan(clean_orphan)
, m_result(new Result())
, m_thread_to_spawn_into(thread())
{}
void ModFolderLoadTask::executeTask()
{
if (thread() != m_thread_to_spawn_into)
connect(this, &Task::finished, this->thread(), &QThread::quit);
if (m_is_indexed) {
// Read metadata first
getFromMetadata();
@ -98,6 +109,9 @@ void ModFolderLoadTask::executeTask()
}
}
for (auto mod : m_result->mods)
mod->moveToThread(m_thread_to_spawn_into);
if (m_aborted)
emit finished();
else