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250 lines
9.9 KiB
Python
250 lines
9.9 KiB
Python
#
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# appManager.py
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# shotmanager
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#
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# Handles app connection state and IO.
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#
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# Created by Will Silva on 3/5/2016.
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# Copyright (c) 2016 3D Robotics.
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import errno
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import os
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import platform
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import select
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import socket
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import string
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import sys
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import threading
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import monotonic
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import time
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sys.path.append(os.path.realpath(''))
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import modes
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import settings
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import shots
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import Queue
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import struct
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from dronekit.lib import LocationGlobalRelative
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from sololink import btn_msg
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import app_packet
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import GoProManager
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import shotLogger
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import GeoFenceManager
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logger = shotLogger.logger
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APP_SERVER_PORT = 5507
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APP_TCP_BUFSIZE = 1024
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class appManager():
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def __init__(self, shotMgr):
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self.shotMgr = shotMgr
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self.connected = False
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self.client = None
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self.client_address = None
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self.clientQueue = None
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self.packetBuffer = ""
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self.bindServer()
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def bindServer(self):
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self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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if platform.system() != 'Darwin':
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self.server.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1) # After 1 second, start KEEPALIVE
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self.server.setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPIDLE, 1) # TCP Idle true
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self.server.setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPINTVL, 5) # 5 seconds in between keepalive pings
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self.server.setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPCNT, 5) # 5 max fails
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# Bind the socket to the port
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while True:
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try:
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self.server.bind(('', APP_SERVER_PORT))
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except:
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logger.log("[app]: Can't bind, address in use. Retrying in 1 second.")
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time.sleep(1.0)
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else:
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break
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logger.log("[app]: Ready for connections from app.")
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# Listen for incoming connections
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self.server.listen(0)
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# establishes a connection to a Solo app
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def connectClient(self):
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client, client_address = self.server.accept()
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if self.isAppConnected():
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if client_address[0] != self.client_address[0]:
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logger.log("[app]: Already connected to client %s - rejecting %s." % (self.client_address, client_address))
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#TO DO:send system INFO packet to app with rejection flag True
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client.close()
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return
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else:
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logger.log("[app]: Detected re-connection attempt for client %s - reconnecting.")
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self.disconnectClient()
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self.client = client
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self.client_address = client_address
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logger.log("[app]: Connected to App. %s" % (self.client_address,))
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#TO DO:send system INFO packet to app with rejection flag False
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self.connected = True
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self.client.setblocking(0)
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self.shotMgr.inputs.append(self.client)
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self.clientQueue = Queue.Queue()
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self.broadcastShotToApp(self.shotMgr.currentShot)
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self.shotMgr.buttonManager.setButtonMappings() # called to un-grey out Artoo buttons
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self.shotMgr.goproManager.sendState() # send gopro state to app
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def disconnectClient(self):
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if self.isAppConnected():
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logger.log("[app]: Closing client connection with %s." % (self.client_address,))
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self.connected = False
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if self.client in self.shotMgr.outputs:
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self.shotMgr.outputs.remove(self.client)
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if self.client in self.shotMgr.inputs:
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self.shotMgr.inputs.remove(self.client)
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self.client.close()
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self.client = None
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self.clientQueue = None
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self.shotMgr.buttonManager.setButtonMappings() # called to grey-out Artoo buttons
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# if this type of shot requires a client present at all times, then kill the shot
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if self.shotMgr.currentShot in shots.ALWAYS_NEEDS_APP_CONNECTION:
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self.shotMgr.enterShot(shots.APP_SHOT_NONE)
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# Clear Geofence when app disconnect
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self.shotMgr.geoFenceManager.clearGeoFence()
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else:
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logger.log('[app]: Attempted to close app connection, but no app was connected!')
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def isAppConnected(self):
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return self.connected
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def sendPacket(self, pkt):
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if self.isAppConnected():
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self.clientQueue.put(pkt)
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if self.client not in self.shotMgr.outputs:
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self.shotMgr.outputs.append(self.client)
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else:
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logger.log('[app]: Can\'t send packet - app is not connected!')
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def broadcastShotToApp(self, shot):
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packet = struct.pack('<IIi', app_packet.SOLO_MESSAGE_GET_CURRENT_SHOT, 4, shot)
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self.sendPacket(packet)
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def exception(self):
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logger.log("[app]: Exception with " + self.client.getpeername())
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self.appMgr.disconnectClient()
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def write(self):
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if self.clientQueue:
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try:
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msg = self.clientQueue.get_nowait()
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except Queue.Empty:
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# no messages left, stop checking
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self.shotMgr.outputs.remove(self.client)
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else:
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try:
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self.client.send(msg)
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except Exception as ex:
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logger.log("[app]: Exception on send. (%s)" % ex)
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self.disconnectClient()
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def parse(self):
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try:
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data = self.client.recv(APP_TCP_BUFSIZE) # grab one kB
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if not data:
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raise socket.error()
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except socket.error:
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logger.log('[app]: Data from client %s is nil.' % (self.client_address,))
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self.disconnectClient()
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return
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self.packetBuffer += data
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while self.packetBuffer is not '':
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if len(self.packetBuffer) < app_packet.SOLO_MESSAGE_HEADER_LENGTH:
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logger.log('[app]: Not enough data for a Solo packet header yet.')
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return
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(packetType, packetLength) = struct.unpack('<II', self.packetBuffer[:app_packet.SOLO_MESSAGE_HEADER_LENGTH])
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if len(self.packetBuffer) < app_packet.SOLO_MESSAGE_HEADER_LENGTH + packetLength:
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logger.log('[app]: Not enough data for a Solo packet (ID: %s) yet.' % (packetType,))
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return
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# extract packet value from TLV based on known packetLength and packetType
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packetValue = self.packetBuffer[app_packet.SOLO_MESSAGE_HEADER_LENGTH:(app_packet.SOLO_MESSAGE_HEADER_LENGTH+packetLength)]
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handled = False
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# if a shot is active, pass the TLV packet to the shot's handlePacket function
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if self.shotMgr.curController:
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handled = self.shotMgr.curController.handlePacket(packetType, packetLength, packetValue)
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# if the packet wasn't understood by the shot, then try to handle it
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if not handled:
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handled = self.handlePacket(packetType, packetLength, packetValue)
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# crop out the packet from the buffer and move on
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self.packetBuffer = self.packetBuffer[app_packet.SOLO_MESSAGE_HEADER_LENGTH+packetLength:]
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def handlePacket(self, packetType, packetLength, packetValue):
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try:
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if packetType == app_packet.SOLO_MESSAGE_SET_CURRENT_SHOT:
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shot = struct.unpack('<i', packetValue)[0]
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logger.log("[app]: App requested shot : %s." % shots.SHOT_NAMES[shot])
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self.shotMgr.enterShot(shot)
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elif packetType == app_packet.SOLO_MESSAGE_GET_BUTTON_SETTING:
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# this is a request for the current button mapping.
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# fill in the fields and send it back
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(button, event, shot, APMmode) = struct.unpack('<iiii', packetValue)
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if event == btn_msg.Press:
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(mappedShot, mappedMode) = self.shotMgr.buttonManager.getFreeButtonMapping(button)
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logger.log("[app]: App requested button mapping for %d"%(button))
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# send back to the app
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packet = struct.pack('<IIiiii', app_packet.SOLO_MESSAGE_GET_BUTTON_SETTING, 16, button, event, mappedShot, mappedMode)
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self.sendPacket(packet)
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# app is trying to map a button
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elif packetType == app_packet.SOLO_MESSAGE_SET_BUTTON_SETTING:
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(button, event, shot, APMmode) = struct.unpack('<iiii', packetValue)
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if event == btn_msg.Press:
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self.shotMgr.buttonManager.setFreeButtonMapping( button, shot, APMmode )
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# Gopromanager handles these messages
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elif packetType in GoProManager.GOPROMESSAGES:
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self.shotMgr.goproManager.handlePacket( packetType, packetValue )
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elif packetType == app_packet.SOLO_REWIND_OPTIONS or packetType == app_packet.SOLO_HOME_LOCATION:
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self.shotMgr.rewindManager.handlePacket( packetType, packetLength, packetValue )
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# Geofence messages
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elif packetType in GeoFenceManager.GEO_FENCE_MESSAGES:
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self.shotMgr.geoFenceManager.handleFenceData(packetType, packetValue)
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else:
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logger.log("[app]: Got an unknown packet type: %d." % (packetType,))
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except Exception as e:
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logger.log('[app]: Error handling packet. (%s)' % e)
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return False
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else:
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return True
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