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168 lines
5.3 KiB
Python
168 lines
5.3 KiB
Python
# flyController.py
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# shotmanager
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#
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# The fly movement controller.
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# Runs as a DroneKit-Python script.
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#
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# Created by Will Silva on 1/22/2015.
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# Copyright (c) 2016 3D Robotics.
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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from pymavlink import mavutil
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import location_helpers
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import shotLogger
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from shotManagerConstants import *
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import math
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from vector3 import Vector3
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logger = shotLogger.logger
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#Path accel/decel constants
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PATH_ACCEL = 3
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ACCEL_PER_TICK = PATH_ACCEL * UPDATE_TIME
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class FlyController():
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'''A rectangular-coordinates based motion controller than be permuted by user-sticks (operates similarly to Solo's FLY mode)'''
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def __init__(self, origin, xOffset, yOffset, zOffset, heading):
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'''Initialize the controller at a rectangular coordinate relative to an origin origin
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NEU frame (x-North,y-East,z-Up)'''
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self.origin = origin
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self.offset = Vector3(xOffset, yOffset, zOffset)
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self.heading = heading * math.pi/180.
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self.approachSpeed = 0.0
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self.strafeSpeed = 0.0
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self.climbSpeed = 0.0
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# options attributes
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self.maxAlt = None
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self.maxClimbRate = None
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self.maxSpeed = MAX_SPEED
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def setOptions(self, maxClimbRate, maxAlt):
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'''Sets maximum limits in open-loop controller'''
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self.maxClimbRate = maxClimbRate
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self.maxAlt = maxAlt
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def move(self, channels, newHeading=None, newOrigin=None, roiVel=None):
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'''Handles RC channels to return a position and velocity command
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location: location object, lat (deg), lon (deg), alt (meters)
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velocity: vector3 object, x, y, z (m/s) command'''
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if newOrigin is not None:
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self.origin = newOrigin
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if newHeading is not None:
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self.heading = newHeading * math.pi/180.
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if roiVel is None:
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roiVel = Vector3(0,0,0)
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# Approach
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approachVel = self._approach(-channels[PITCH])
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# Strafe
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strafeVel = self._strafe(channels[ROLL])
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# Climb
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climbVel = self._climb(channels[RAW_PADDLE])
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# add up velocities
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currentVel = approachVel + strafeVel + climbVel
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# add up positions
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self.offset += currentVel * UPDATE_TIME
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# check altitude limit
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if self.maxAlt is not None:
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self.offset.z = min(self.maxAlt, self.offset.z)
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# convert x,y,z to inertial LLA
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currentPos = location_helpers.addVectorToLocation(self.origin, self.offset)
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currentVel += roiVel
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return currentPos, currentVel
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def _approach(self,stick):
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'''Handles approach stick input to move forwards or backwards'''
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# get max approach speed based on current strafe speed
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maxSpeed = self._maxApproachSpeed(self.strafeSpeed)
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# Approach speed is controlled by user PITCH stick
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speed = stick * maxSpeed
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# Synthetic acceleration limit
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if speed > self.approachSpeed:
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self.approachSpeed += ACCEL_PER_TICK
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self.approachSpeed = min(self.approachSpeed, speed)
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elif speed < self.approachSpeed:
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self.approachSpeed -= ACCEL_PER_TICK
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self.approachSpeed = max(self.approachSpeed, speed)
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# rotate vehicle into NEU frame
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xVel = math.cos(self.heading) * self.approachSpeed
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yVel = math.sin(self.heading) * self.approachSpeed
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return Vector3(xVel,yVel,0)
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def _strafe(self, stick):
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'''Handles strafe stick input to move left or right'''
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# get max strafe speed
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maxSpeed = self._maxStrafeSpeed(self.approachSpeed)
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# Strafe speed is controlled by user ROLL stick
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speed = stick * maxSpeed
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# Synthetic acceleration limit
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if speed > self.strafeSpeed:
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self.strafeSpeed += ACCEL_PER_TICK
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self.strafeSpeed = min(self.strafeSpeed, speed)
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elif speed < self.strafeSpeed:
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self.strafeSpeed -= ACCEL_PER_TICK
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self.strafeSpeed = max(self.strafeSpeed, speed)
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# rotate vehicle into NEU frame
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xVel = math.cos(self.heading+math.pi/2.) * self.strafeSpeed
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yVel = math.sin(self.heading+math.pi/2.) * self.strafeSpeed
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return Vector3(xVel,yVel,0)
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def _climb(self, stick):
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'''Handles altitude stick input to increase or decrease altitude'''
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# calculate z vel
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zVel = stick * self.maxClimbRate
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return Vector3(0,0,zVel)
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def _maxApproachSpeed(self, strafeSpeed):
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'''Returns maximum approach speed as a function of strafe speed'''
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maxSpeed = math.sqrt(self.maxSpeed**2 - strafeSpeed**2)
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return maxSpeed
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def _maxStrafeSpeed(self, approachSpeed):
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'''Returns maximum strafe speed as a function of approach speed'''
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maxSpeed = math.sqrt(self.maxSpeed**2 - approachSpeed**2)
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return maxSpeed
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