#include #include #include "ButtonEventMessage.h" using namespace std; // Send a ButtonEventMessage to a stream in a friendly format. ostream &operator<<(ostream &os, const struct ButtonEventMessage &msg) { os << "timestamp=" << msg.timestamp; os << " id=" << msg.idName(); os << " event=" << msg.eventName(); os << " allButtons=" << setfill('0') << setw(4) << hex << msg.allButtons; return os; }