#ifndef SET_SHOT_INFO_H #define SET_SHOT_INFO_H #include #include #include "PacketHandler.h" // Message as sent to the STM32; message from App is in SoloMessage.h struct __attribute((__packed__)) SetShotInfoMsg { // packet ID is prepended just before slip-encoding char descriptor[0]; static const int descriptor_max = 64; // (does not appear in struct) }; static const int SetShotInfoMsg_BufSize = sizeof(SetShotInfoMsg) + SetShotInfoMsg::descriptor_max; ostream &operator<<(ostream &os, const struct SetShotInfoMsg &msg); /*********************************************************************** Class: The SetShotInfo class. Description: Creates a UDP socket for SetShotInfo data. ***********************************************************************/ class SetShotInfo : public PacketHandler { public: SetShotInfo(int port); // This is nasty, but I need a way to get the UDP port number to which // downstream messages should be sent from somewhere that does not have // access to the stm32's setShotInfo object. This is set by the // constructor. static unsigned udpPort; }; #endif // SET_SHOT_INFO_H