#include #include "packetTypes.h" #include "net_wmm.h" #include "LockoutState.h" // Output LockoutState to a stream in a human-readable format ostream &operator<<(ostream &os, const struct LockoutStateMsg &msg) { os << "lockout=" << (msg.lockout ? "true" : "false"); return os; } // UDP port on local machine where downstream LockoutState should be sent unsigned LockoutState::udpPort = 0; LockoutState::LockoutState(int port) : PacketHandler("127.0.0.1", port, 0x02, PKT_ID_LOCKOUT_STATE) { LockoutState::udpPort = port; }